The Miracle of Water Multiplication (Glitch)

Chicxulub

Refugee
With just one empty bucket and a single collection from any water source (not a toilet, of course), you can endlessly refill empty jars anywhere by doing the following:
  1. Craft a bucket;
  2. Fill it from a water source;
  3. Pour the water onto the ground;
  4. Scoop up the spilled water with empty drink jars;
  5. Refill the bucket with the leftover water (aways remains).

Because water isn’t quantified in the game, a full bucket always creates the same amount of water when poured. This means the trick can be repeated infinitely, making trips to water sources unnecessary. Buckets of water are easy to carry and can be stored in chests, so you’ll always have a portable supply.

Version tested: 2.5 (b18).
 
With just one empty bucket and a single collection from any water source (not a toilet, of course), you can endlessly refill empty jars anywhere by doing the following:
  1. Craft a bucket;
  2. Fill it from a water source;
  3. Pour the water onto the ground;
  4. Scoop up the spilled water with empty drink jars;
  5. Refill the bucket with the leftover water (aways remains).

Because water isn’t quantified in the game, a full bucket always creates the same amount of water when poured. This means the trick can be repeated infinitely, making trips to water sources unnecessary. Buckets of water are easy to carry and can be stored in chests, so you’ll always have a portable supply.

Version tested: 2.5 (b18).
Yeah. The problem with empty jars is that water is basically unlimited right away. That's a main reason why they were removed. But people wanted them back and so we have easily unlimited water right away again. Keep jar returns set to 0% (default) and you can only get as much water as you have jars for. That's the best you can do now that jars are back.
 
We decided to not remove water when you use a jar as people can just build next to a large water source anyway and it makes no sense to drain a lake with your jars.

The leftover bucket water when you scoop it back up is a bug to me, but there could be flow issues with how water moves around to scoop it back up consistently. I don't think buckets know about quantity of water in them, so it is just empty or full. We need to discuss.
 
Yeah. The problem with empty jars is that water is basically unlimited right away. That's a main reason why they were removed. But people wanted them back and so we have easily unlimited water right away again. Keep jar returns set to 0% (default) and you can only get as much water as you have jars for. That's the best you can do now that jars are back.
Back in the single-player days, way back in the alpha builds, I actually removed the bucket recipe just to make survival feel tougher. Thanks to that little tweak, I managed the glorious feat of dying of thirst in the desert—literally right next to a water tank that was full to the brim at the time, when you could still hydrate with yucca fruit. Anyway, now that jars are back, it feels like the perfect moment to expose these old-school exploits to maybe help improve the game in some way (sorry for AI translation).
 
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For reference, I've been playing 2.5 and have not once used an empty jar and it isn't an issue. We're in the early morning of day 3 on 2 hour days on a 2-player game. No dew collectors yet. So it does look like modding out empty jars from the loot tables will work without making water become a problem. Just in case anyone else is interested in that.
 
With just one empty bucket and a single collection from any water source (not a toilet, of course), you can endlessly refill empty jars anywhere by doing the following:
  1. Craft a bucket;
  2. Fill it from a water source;
  3. Pour the water onto the ground;
  4. Scoop up the spilled water with empty drink jars;
  5. Refill the bucket with the leftover water (aways remains).

Because water isn’t quantified in the game, a full bucket always creates the same amount of water when poured. This means the trick can be repeated infinitely, making trips to water sources unnecessary. Buckets of water are easy to carry and can be stored in chests, so you’ll always have a portable supply.

Version tested: 2.5 (b18).
I did this in earlier versions, including A17. It's a known mechanic.
 
The problem with empty jars is that water is basically unlimited right away.
Cardboard boxes are so plentiful, water is basically unlimited right away with dew collectors alone. Having enough polymer to make one is the only, very brief obstacle to making all the dew collectors your little heart desires. If you don't have one to three (which is enough for normal play, imo) by the end of day one, it's just not been a priority for you. If people are that upset jars have returned, they need to come up with something other than "unlimited water, bad" to express their displeasure because it was technically unlimited with dew collectors alone. The number of dew collectors that can be crafted per player might be limited if glue production is really all that big a deal, btw.

There is no logical argument for or against jars and that's because you can't argue aesthetics. They're subjective. I do think the ability to harvest water from natural sources by whatever means opens up the game world a bit/provides some viability to the wilderness, but that's all from a mechanical standpoint. Wilderness POIs alone are not enough to make the wilderness interesting, but I don't know what they could do at this point to make it interesting.
 
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Having enough polymer to make one is the only, very brief obstacle to making all the dew collectors your little heart desires. If you don't have one to three (which is enough for normal play, imo) by the end of day one, it's just not been a priority for you.

It helps if you have actually played the most current version of the game which by this statement we all can see you haven't.
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How many issues of Forge Ahead are needed for the recipe?

Fifteen
 
It helps if you have actually played the most current version of the game which by this statement we all can see you haven't.
"it was technically unlimited' is past tense. :p I'm not sure needing 15 Forge Aheads to make a dew collector is the best idea. Probably good that it doesn't unlock with just a couple anymore for pacing purposes, but that seems a little much to me. A limit on the number that can be crafted, otoh, might alleviate some of the excess glue concerns. Any such limitations? Does the dew collector still unlock first? (Before forge, workbench, etc.) Stable is dropping so soon, I'm not going to bother with experimental. Point was: there's no logical argument for or against jars.

Edit: Nvm on the unlock timing question. Answered in 'Feedback on 2.5' thread.
 
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