Hello,
@faatal ! I have a few questions about textures, could you tell me if you have any similar changes in your plans or just what do you think about it?
1. For now, many models have different colors that change according to the mask in the engine through tinting (well, or something like that). Are there any plans to do the same with textures for blocks? For example, to make a mask for concrete and use tinting to make different colors, rather than separate textures for yellow, green, black concrete, and so on? Is it even possible?
2. Are there any plans to let modders change the textures of blocks and (especially) terrain themselves through xml and asset bundles? Well, so that the modder can create a texture and upload it to the game?
Thank you for your work