Jars - Merry Christmas!

I actually like the new implementation better than the first versions with jars, better than without jars and only a dew collector, and think this is the best version yet. The entire team is pumped about this build.
But are they... water-pumped?
Confident the players will have a Ball®? That 2.5 will be a jarring jolt to the survival experience? That the experience will be pure, rather than murky? This will make a big splash for certain peoples? Perhaps even cool some temperatures? Apiase some desires? Put some clothes on a perhaps previously naked experience? Chuck some jolly Ranchers into the stocking of the holidays? Ensure the silent but deadly aroma of positivity spreads? Reduce some Jeneralization in the survival aspects?
 
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I actually like the new implementation better than the first versions with jars, better than without jars and only a dew collector, and think this is the best version yet. The entire team is pumped about this build.
options are always nice and I think it will be a good system. I will play with 0 return on jars because otherwise it negates the need for dew collectors and makes water far too easy to come by later.
 
I actually like the new implementation better than the first versions with jars, better than without jars and only a dew collector, and think this is the best version yet. The entire team is pumped about this build.
I am always willing to try things and see what I think. I'm giving my initial opinion based on what we know, but I'm not someone who locks in on a view without trying it first. I'm open to the possibility that I'll think it's good. We'll see once I try it out. I'm sure I'll post a review of everything after I have time to try all of the changes out. I already posted a detailed view based on the patch notes for every item listed, though that ended up in the 2.x thread since the 2.5 thread wasn't there yet, so it's kind of lost. But I'll post a regular review after trying it in the 2.5 thread for anyone who is interested.

options are always nice and I think it will be a good system. I will play with 0 return on jars because otherwise it negates the need for dew collectors and makes water far too easy to come by later.
Yeah, when I first try the changes and later, if I choose to use jars and not mod them out, I'll definitely have it set to 0 return. And I won't craft them.
 
Haven’t seen many mention the water purification mod much. Once you get that and a 🪣, your water problems are gone for good. Not to mention you don't even have to find it, you can purchase it. I've somtimes found that thing on day 1 or 2.
 
Haven’t seen many mention the water purification mod much. Once you get that and a 🪣, your water problems are gone for good. Not to mention you don't even have to find it, you can purchase it. I've somtimes found that thing on day 1 or 2.
Only for drinking water. That has no impact on water requirements for crafting or cooking. I can't even remember the last time I used that mod. It just isn't really necessary anymore. Maybe that will change with 2.5, but mod space in a helmet is already limited and since they reduced the chance of finding armor magazines if you don't "waste" (my opinion) points in armor, it takes a very long time before you can make a high tier helmet. You're stuck hoping to find a high tier helmet if you want to use many mods in it. And light is always something I start with (once I have it) since I lower brightness in the game.
 
Haven’t seen many mention the water purification mod much. Once you get that and a 🪣, your water problems are gone for good. Not to mention you don't even have to find it, you can purchase it. I've somtimes found that thing on day 1 or 2.

Last 2 playthroughs I only found the water mod in middle game where I didn't need it anymore. One playthrough I found it relatively early and inserted it but don't think I ever used it because I prefered to drink red tea for its buff and better water value even though I had a little more work that way. Was that a mistake? Was that optimal? Don't know, maybe not. My point is just that I don't regard that mod as really important, it is only useful if you really find it day 1 IMHO. If I get a helm lamp, THAT mod is the one I would insert into my only head slot at that time. Though a friend just mentioned that I could switch between them ;)


Though that could change a bit with 2.5
 
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Last 2 playthroughs I only found the water mod in middle game where I didn't need it anymore. One playthrough I found it relatively early and inserted it but don't think I ever used it because I prefered to drink red tea for its buff and better water value even though I had a little more work that way. Was that a mistake? Was that optimal? Don't know, maybe not. My point is just that I don't regard that mod as really important, it is only useful if you really find it day 1 IMHO. If I get a helm lamp, THAT mod is the one I would insert into my only head slot at that time. Though a friend just mentioned that I could switch between them ;)


Though that could change a bit with 2.5
Oh I'm in hog heaven whenever I find the purified water recipe with the Wasteland Treasures Book. That and unlocking Yukka Juice Smoothies!
 
Haven’t seen many mention the water purification mod much.
If I find one, I usually put it on my trader hat (that I always carry). Then I can drink any lake, but mostly just skip for being permahydrated by Red Tea anyway. But never having to worry about it is nice, I can drink my last drink to make room and not think about it twice.
 
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Thank you, that's a great feature! The only question that remains is that the dew collector doesn't need jars, does it? In that case, the jars in the dew collector would just be created out of thin air, which also seems odd. But I'm still grateful you added the option to save jars.
I hope we use jars to load it or let it build up and collect it later
 
I hope we use jars to load it or let it build up and collect it later
Ye, the collector is in a weird spot..
If it requires jars, it's less valuable than any puddle. And those are portable.
If it doesn't, it'll generate them (with the no-glass-diet-option). Which might feel weird; then again, non-drink recipes will still delete jars, so it might not be all out of balance.. Maybe.

Probably just mainly pointless in either case.
 
Ye, the collector is in a weird spot..
If it requires jars, it's less valuable than any puddle. And those are portable.
If it doesn't, it'll generate them (with the no-glass-diet-option). Which might feel weird; then again, non-drink recipes will still delete jars, so it might not be all out of balance.. Maybe.

Probably just mainly pointless in either case.
I'll still have it though
 
I'll still have it though
I might, it's low enough in the book set that you can generate quite a few extra glues from them - if you're planning to need some. But at least I won't feel the need to start gathering every piece of plastic scrap on D1. (No idea if/how the recipe changes, but I don't expect to gather any mats specifically for one.)
 
Does no one remember the humidifier and dehumidifiers, back in the days before everyone had central air conditioning? I'm talking about the late 1960's to early 1970's. I'll explain why this matters later in the post.

So the folks that kept on and on about wanting empty bottles have successfully lobbied and goten them put back into the game, (which I personally see as a step backwards), and now folks are talking bad about the dew collectors.

Neither of these are good things. And now the dew collectors are being pushed back to later in the tech tree, just so the folks that cried:

"...We want empty bottles, we want empty bottles..."

Can have their cherished 'water scarcity', for the first few days, inflicted on the rest of us, and at the cost of the dew collectors being pushed back, so those empty bottles can have an impact, for the first day or two?

To me, this is just a waste of time, as water was not broken, but hey, if TFP want to redesign water ingame, how about this...

Take the amalgamation of what we now know as "Dew Collectors", and break them down into their constituent elements, the Rain Catcher, and the Water Condenser.

The rain catcher is mainly like what we see in game now. They will have to figure out the rainfall/water gained if they are going down this road.

The water condenser is a different animal entirely. Remember the mention of the dehumidifiers, that used to be in many a home back in the day? It's basically a refrigerator, designed to cool a condenser surface, and hot, moist air hits cooled surface, and presto, murky water out of thin air. These things have been around as long (or longer) than I have.

If we are looking at a re-working of water in the game, then can we get the electrically operated dehumidifiers as a craftable object?

The advantages of a dehumidifier over a rain catcher are that, as long as you have high humidity and high temperatures, a water condenser can literally pull that moisture out of thin air. Don't make the mistake of limiting these to the commonplace 'water bottles' so prevalent in today's society, as they can easily make use of any water tight container, of any size.

For a bit of reference, check out what a military version can do:
 
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