Create map with Wasteland centered in game settings! Then go Win+R (type dot and press enter) > go to AppData > Roaming > 7DaysToDie > Generated worlds > Name of ur world > edit biome "thing" top left corner! Then open it with 3d Paint > copy colour of Wasteland and colour entire map of it! In modern game versions u force spawn in forest biomeWhat xml files or whatever, do I need to edit to force a start in the wasteland?
find the spawn.xml in the world folder on your Windows install drive. Open it and delete all the spawns except one. now change the spawns map coordinates to land you in the wasteland.What xml files or whatever, do I need to edit to force a start in the wasteland?
The elevation really doesn't matter anymore unless your spawn point is in a location with multiple levels/floors, such as in a POI. You can leave it at 0 and you'll always spawn on the ground if you aren't in a POI or using a mod that has caves or something. You won't see it change from underground to surface.To just change the possible spawn points, there's a spawnpoints.xml under the GeneratedWorlds /<WorldName> folder. I haven't messed with those recently, but I think they should work.
(Take a backup of the file first, just copy paste)
Editing in new coordinates, and removing most others should work.
<spawnpoints>
<spawnpoint position="-727,44.36251,-1201" rotation="0,129,0"/>
</spawnpoints>
Three numbers, the middle one is "height", make it too small and you should be buried, but will be "auto-resolved" to surface. Make it too high and you'll fall into a start with a broken leg, or dead.
First number is "East", bigger the number, the more east. Zero in the middle of the map. Last one is "North", same deal.
I mostly described it for completeness; given that leaving it alone and editing just the location might lead into drop starts. Or has that changed? I guess it might be useful to find ground in case someone is trolling and digging out spawn locations on a server ...You can leave it at 0
a few years back the very first time I did what the OP was trying to do I spawned at the tippy top of a tree. like literally standing on the highest point and had no other option (without using cheats) than to fall and break my leg. NOW that is a hard start in the wasteland!The elevation really doesn't matter anymore unless your spawn point is in a location with multiple levels/floors, such as in a POI. You can leave it at 0 and you'll always spawn on the ground if you aren't in a POI or using a mod that has caves or something. You won't see it change from underground to surface.
I'm almost positive you can't drop from the sky if it's set too high anymore. I think I tested it a while back, but I'm not sure now. It would have been probably around 1.0 that I tested it.I mostly described it for completeness; given that leaving it alone and editing just the location might lead into drop starts. Or has that changed? I guess it might be useful to find ground in case someone is trolling and digging out spawn locations on a server ...![]()
I'm not entirely sure how it works if there happens to be a tree at a spawn point. That's not something easily tested other than to start a save and find a tree and get the coordinates and then have someone join with only that one spawn point. It's not so much that it's hard to test, but it's a hassle to do. The chances of a tree being there is pretty low, though. At least, in all my games, I think it happened once, and that was back in A20, I believe.a few years back the very first time I did what the OP was trying to do I spawned at the tippy top of a tree. like literally standing on the highest point and had no other option (without using cheats) than to fall and break my leg. NOW that is a hard start in the wasteland!
glad they fixed the elevation lol