Antropic ai

Teach it to interpret R'lyehian speak and I will give it a thumbs up.

That is why I answered the way I did. Posting that Meganoth did not
give a response was a red flag, for me.

If used to adjust game play per player, using telemetry feedback, or do an aida64
analysis to optimize hardware per game.
 
The way I see it the main reason to use AI is to quickly build up a rough draft you can then massage into your desired aesthetic. They are so far down the line that I don't think there is a significant amount of visual elements they really need help with.

They need systems help and enemy AI help. I don't believe either is worth using AI to get done faster. The amount of bugs that would introduce into an already well defined system would not be fun to unravel. Sure AI is good at coding, but I have never seen it successfully 1 shot a mod for an already established game and that is essentially what you are asking it to do. If anyone has I would love to see it.
 
Hi everyone, hope this subject wont receive a bad welcom lol, only for reflexion and thinking.
Is it time to use Antropic AI?
Maybe one of the best tools for devs, learn, and be updated in terms of innovation.
Build up and level up the game faster.
Allow to devs to build better work setup and learn faster, having help by technologie, the essence of technologie.
And having better programmeur, developer and ingénieur programmation.
Maybe gain Time for ray tracing, having a good in game store or something like that faster? Futur dlcs ? Paid Dlcs after 4.0? A lots of mini dlc After the 4.0? A mod shop program in partnership with modders?

I asked Gemini to clean up your post to make it a bit more understandable and this was the result:

Hi everyone, I hope this topic doesn't receive a bad welcome—it's just for general discussion and reflection!
Is it time to start using Anthropic AI in our work?
It seems like it could be one of the best tools for developers who want to learn quickly and stay updated with the latest innovations. Using it could help us build projects and "level up our game" much faster.
Integrating this technology allows developers to create better work setups and learn more efficiently, which is the very essence of using technology to enhance our capabilities. Ultimately, this leads to better programmers, developers, and software engineers.
Perhaps we could gain time to implement complex features like ray tracing, create a good in-game store faster, or develop future DLCs more quickly?
What are your thoughts on potential future plans:
  • Paid DLCs after version 4.0?
  • Many small mini-DLCs after 4.0?
  • A mod shop program developed in partnership with external modders?
I'm interested to hear everyone's perspective!

This is a pretty impressive use of AI that can bring benefits right now. After you use an app to translate your messages from French to English you should ask an AI program to make it easier to understand and then post the result. Just a suggestion as you often have things you feel strongly about sharing that are still getting lost in the translation.
 
I added a new prompt to make it sound more casual and add in an analogy to playing 7 Days to Die

Hey Everyone,
Hoping this idea doesn't get a bad reaction, lol—just wanted to throw it out there for some thinking and discussion as a player!
Do you think the studio should start using Anthropic AI to help them out?
It sounds like it might be one of the best tools for the developers to learn new stuff and keep up with the latest tech. Using it could help them build our games faster and "level up their whole game," so to speak.
Think of it this way: Using this AI is like giving the dev team a fully stocked workbench and an automatic auger with max perks. It helps them (developers) set up better workflows and pick up new building techniques way quicker, which means less time manually punching trees for wood frames and more time designing the ultimate, zombie-proof horde base. This should ultimately lead to better programmers, developers, and engineers making our games.
Imagine the time they'd save! They could roll out cool features like ray tracing faster, finally nail a decent in-game store, or get those future DLCs ready a lot sooner.
Speaking of future content, I wonder what the plans are:
  • Will we get paid DLCs post-update 4.0?
  • Maybe a bunch of mini-DLCs instead?
  • Or even an official mod shop they run alongside our favorite modders?
Curious to hear what you all think!
 
The way I see it the main reason to use AI is to quickly build up a rough draft you can then massage into your desired aesthetic. They are so far down the line that I don't think there is a significant amount of visual elements they really need help with.

They need systems help and enemy AI help. I don't believe either is worth using AI to get done faster. The amount of bugs that would introduce into an already well defined system would not be fun to unravel. Sure AI is good at coding, but I have never seen it successfully 1 shot a mod for an already established game and that is essentially what you are asking it to do. If anyone has I would love to see it.
AI can be mastered; go to the social media forums dedicated to the new version of Anthropic and you'll find testimonials. Furthermore, AI can be mastered; mastering Prompt is possible, and so are certain other things. What I'm about to say is for all the people who contradict me and seem to be putting me down or something: it's true that you all know everything.
 
The only AI in games that i care about is a language model for in game dialogue. But i think it is a bit early for that. Once the language models advance more, this will be a great addition for games.

That's doable right now with certain managed expectations related to performance and cost. For instance, are you willing to wait a few seconds for the NPC's response and are you willing to play a fraction of a penny (or more) per transaction (depending on the length of the conversation's history and the instructions to the AI about personality and motivation? If so, then you just need the game to use the AI's API and have access to the Internet when you play.

But perhaps in some future day Unity will come with a built-in LLM and folks will suddenly be trying to make sure their computers have good CUDA cores and/or neural processors, plus enough storage space.

For reference, having Claude use the bash tool to build a small network in GNS3 and start up all the VMs, plus some experimentation on our part, took about 30 minutes and cost us about $0.25 in transactions. Would you be willing to pay $0.25 per hour of game play for AI conversations?
 
That's doable right now with certain managed expectations related to performance and cost. For instance, are you willing to wait a few seconds for the NPC's response and are you willing to play a fraction of a penny (or more) per transaction (depending on the length of the conversation's history and the instructions to the AI about personality and motivation? If so, then you just need the game to use the AI's API and have access to the Internet when you play.

But perhaps in some future day Unity will come with a built-in LLM and folks will suddenly be trying to make sure their computers have good CUDA cores and/or neural processors, plus enough storage space.
Yes but not necessary
 
There are online services that will let you write a story in collaboration with AI. (AI Story Generators) They're both quite amazing and quite boring at the same time. To keep the prices reasonable the AI has a limited memory of the conversation. Right now you could probably have AI step in for a trader and say silly things. Then again, you could have AI just generate 1,000 things for Rekt to say and drop them into the program.

That part is expensive, at least for now, but pre-generating a massive discussion tree for every NPC would probably be well within a reasonable dev budget. Quality of writing? Ehh, the competition isn't too fierce in triple A atm

I assume so. I've never tried something like that. You would be asking the AI to generate both sides of the conversation. I suspect you're going to have to seed both sides with goals and personality. And, well I guess I could try it.

A year or so ago I rigged up the Crystal Cave Adventure (text game) so that it could be connected to as an Internet service. Then I wrote a Python program to connect to it and also to an AI. The program would take the game's text and send it to ChatGPT and then ChatGPT's response back to the game. That floundered because ChatGPT was too verbose for a game that wants "go north" as a command. Even with instructions, ChatGPT would go off the rails, apologizing to the game for bad commands. I had to get my program to read ChatGPT's responses in advance and remind it when it wasn't following the rules. ----- After some effort smoothing things out, I had an AI that would wander around the woods picking things up and dropping them.

Llm can be integrated in a game, the studio can paid for the use of llm per utilisator or something like that

That's good to know. I've not had a need to explore options along those lines.
 
I'm working with Claude now, taking notes as I go.

1. Claude is familiar with dialog trees.

2. Claude had me describe an NPC. I described Jen, Navezgane County, and suggested it might find more information online. Claude did search online and corrected my spelling. (I was saying Jenn, not Jen.)

3. I described what kinds of special missions Jen might ask for ... basically FedEx quests for the ingredients for medical supplies.

4. Claude wanted to know how many interactions. I told it three.

5. The first attempt did not include a way for the player to decline the mission.

6. Claude added some ways to decline the mission.

7. A dialog tree resulted, in English.

8. I suggested a game would want that in some form of data. Perhaps Claude could invent an XML format and show the dialog tree in that format.

See attached if you're curious.
 

Attachments

For reference, having Claude use the bash tool
Fun Fact: did you know that the first example of a bash tool dates back to the stone age?

In the 1950s they found a bash tool inside an ancient cave complex in the form of a stone club.
It was probably used by the local people as an early bash tool of sorts to enforce opinions on others. :unsure:

(disclaimer: I have no idea what you people are talking about)
 
Fun Fact: did you know that the first example of a bash tool dates back to the stone age?

Amazing!
(disclaimer: I have no idea what you people are talking about)

The bash shell is Unix/Linux speak for a type of command line application. If it were Windows, it would be PowerShell or "cmd". In short, Claude has a tool that will let it issue commands on Linux if you're not using Claude in a browser. Claude has read all the manuals and a whole lot of examples, so it can be an okay system administrator if you let it.
 
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