And that's a problem..I think it should be treated like how media like waterworld or fallout 3 treated water. Very very valuableThe cooking pot is, has been, and will always be the only real limitation on drinking water. As soon as you find or craft a cooking pot, drinking water ceases to be a meaningful problem.
It’s possible this will change but that seems extremely unlikely to me. And to be honest, I have never played a survival/crafting game where water is scarce after the first few in- game days.
Unless I'm mistaken, that's already known by the game. The processed splat includes not only the water that is on the normal splat, but I am pretty sure it includes all other water in the game from POI and tiles as well. So that part shouldn't require any extra effort if they wanted to do something with it.Besides needing some new programming work to identify all open water sources
Consider all of the multitude of QoL updates in games. In many cases, perhaps most, those are things that are just for convenience. Yet people want and like those updates. Convenience is appreciated by a lot of players. It depends on what it is and if it negatively impacts something else, but generally speaking, convenience is enough incentive to use something. At least for a lot of people.That water purifier for the dew collector feels kinda useless. Because of how many dukes it costs, I never buy it and choose to just boil the murky water.
There needs to be a compelling reason more than just convenience to purchase it rather than boiling water manually.
Unless I'm mistaken, that's already known by the game. The processed splat includes not only the water that is on the normal splat, but I am pretty sure it includes all other water in the game from POI and tiles as well. So that part shouldn't require any extra effort if they wanted to do something with it.
Why?There needs to be a compelling reason more than just convenience to purchase it rather than boiling water manually.
Makes use of all those environmental aspects, e.g. rivers and streams and, even, water treatment plants and ditches for one. Those are just sitting there looking pretty, atm, whereas they were no doubt integral to wilderness survival, especially, at some point. (Bracing for the snide remarks about how they look.)The one thing I have yet to figure out is, what is the big deal about having "jars" back into the game? From dew collectors to looting, water is nowhere near scarce within the game. So, first thing that comes to mind is... What's the point??![]()
At least for me anyway, it's just easier to boil murky water rather than shelling out 6K dukes to buy the mod.Why?
I think the fact that some people buy it (I almost always do) and some don't show that its pretty well balanced. If it created purified water, then I think almost everyone would buy it and it would probably be not balanced. Its price would have to be increased enough that some people decided that it was too expensive again.At least for me anyway, it's just easier to boil murky water rather than shelling out 6K dukes to buy the mod.
Now if the mod had some added benefit like turning the clean water into "purified" water that provides efficient digestion and cures dysentery, then I'd buy it.
Makes use of all those environmental aspects, e.g. rivers and streams and, even, water treatment plants and ditches for one. Those are just sitting there looking pretty, atm, whereas they were no doubt integral to wilderness survival, especially, at some point. (Bracing for the snide remarks about how they look.)
I don't think jars matter. It was for one designated as representation for everything that changed and two gave value to water on maps. Before dew collectors and cities you had to find water sources so you could drink. Now you just walk into any city and go to any restaurant or house for murky water. So water USED to be more scarce before cities and dew collectors. Food was too.The one thing I have yet to figure out is, what is the big deal about having "jars" back into the game? From dew collectors to looting, water is nowhere near scarce within the game. So, first thing that comes to mind is... What's the point??![]()
I don't think jars matter. It was for one designated as representation for everything that changed and two gave value to water on maps. Before dew collectors and cities you had to find water sources so you could drink. Now you just walk into any city and go to any restaurant or house for murky water. So water USED to be more scarce before cities and dew collectors. Food was too.
Makes use of all those environmental aspects, e.g. rivers and streams and, even, water treatment plants and ditches for one. Those are just sitting there looking pretty, atm, whereas they were no doubt integral to wilderness survival, especially, at some point. (Bracing for the snide remarks about how they look.)
Which won't change a bit since water spots are plentiful in cities, canals, swimming pools, ... And they are easily spotted on the map.
Anyone remember when you could make buckets to carry water and make your own water source in bases......ahh the good old days!!!
They aren't going anywhere. If you want to set up your own well for jar filling you should be able to do so. I haven't tried it.Buckets still exist. We will see if they are still there when the jars come back.
Wouldn't that be more exploited tho? Unless there's a more complex method of boiling water from the fresh source like distilling. Or like the old suggestions yall came up with in your one postThey aren't going anywhere. If you want to set up your own well for jar filling you should be able to do so. I haven't tried it.