Remove or Option to turn off 'Spawn Near Bag'

One new feature that was added and I always dislike was the 'Spawn near bag' option, I feel it took the danger out of traveling and dying. I use to love/hate the 'oh ■■■■ I died and live 2 biomes away' even on my server I request no one uses the option but some do some dont. Would love the option to disable it, just to make things harder.

I even attempted to mod the option out but seems to be hard coded.
 
One new feature that was added and I always dislike was the 'Spawn near bag' option, I feel it took the danger out of traveling and dying. I use to love/hate the 'oh ■■■■ I died and live 2 biomes away' even on my server I request no one uses the option but some do some dont. Would love the option to disable it, just to make things harder.

I even attempted to mod the option out but seems to be hard coded.

There's a mod for it on the Nexus called No Respawn Near Backpack by Byteblazar. I use it myself and it works perfectly.
 
And risk losing my weapons and tools that I earned/crafted and took a long time to get? Yeah... no. If you don't want to spawn near your bag, then just spawn on your bed instead. If you wanna make things harder, play on nightmare difficulty or permadeath.
 
Suggesting to remove this or when to make it an option indicates someone trying to control how other people play. That, or they can't control themselves. If it is just for your own use, then you can choose not to spawn near your backpack. And there is no reason to require anyone to follow your preferences for how to play the game. If they want to spawn close, let them.

Personally, I don't enjoy dropping my with on death, so I don't even have an option to spawn near the backpack since there isn't one. But I do put down a bedroll so I have to spawn back at base. Someone I play the game with doesn't use a bedroll so they can always spawn close to where they die. It doesn't bother me that they can be right there and I have to either run or use a backup vehicle to get back. They play how they like and I play how I like. Simple.
 
Suggesting to remove this or when to make it an option indicates someone trying to control how other people play. That, or they can't control themselves. If it is just for your own use, then you can choose not to spawn near your backpack. And there is no reason to require anyone to follow your preferences for how to play the game. If they want to spawn close, let them.

Personally, I don't enjoy dropping my with on death, so I don't even have an option to spawn near the backpack since there isn't one. But I do put down a bedroll so I have to spawn back at base. Someone I play the game with doesn't use a bedroll so they can always spawn close to where they die. It doesn't bother me that they can be right there and I have to either run or use a backup vehicle to get back. They play how they like and I play how I like. Simple.

If you run your own server, it's your right to set whatever rules you want for that server. And people are free to choose what servers they wish to play on.
 
If you run your own server, it's your right to set whatever rules you want for that server. And people are free to choose what servers they wish to play on.
Of course. But why try to control how people play? It's one thing if it's a PVP server, but otherwise it is a co-op game and whether or not someone has to run a long ways to get their stuff back or spawns near it doesn't impact other players, so there's really not reason to force people to play it the way you think is best. Just my opinion. People can run servers and host games however they want to. But the game doesn't need to be changed to force people to play in a specific way.
 
Of course. But why try to control how people play? It's one thing if it's a PVP server, but otherwise it is a co-op game and whether or not someone has to run a long ways to get their stuff back or spawns near it doesn't impact other players, so there's really not reason to force people to play it the way you think is best. Just my opinion. People can run servers and host games however they want to. But the game doesn't need to be changed to force people to play in a specific way.

That sword cuts both ways. Why try to control how someone runs their server? If you want to host a hardcore server for people who care about difficultly or realism (or whatever), it ruins the vibe when someone comes in and doesn't give a toss about any of that. People have the right to create spaces for themselves and others like them.

There's nothing wrong with casuals wanting to play the game casually. There's nothing wrong with hardcore types wanting a more challenging experience. There IS something wrong with forcing two groups of people who don't get along to share the same space when neither group wants to be around the other. It's really just that simple.
 
That sword cuts both ways. Why try to control how someone runs their server? If you want to host a hardcore server for people who care about difficultly or realism (or whatever), it ruins the vibe when someone comes in and doesn't give a toss about any of that. People have the right to create spaces for themselves and others like them.

There's nothing wrong with casuals wanting to play the game casually. There's nothing wrong with hardcore types wanting a more challenging experience. There IS something wrong with forcing two groups of people who don't get along to share the same space when neither group wants to be around the other. It's really just that simple.
Yet they could just use mods to prevent whatever they want to prevent without changing the game to force a specific way of playing.
 
Yet they could just use mods to prevent whatever they want to prevent without changing the game to force a specific way of playing.

Yeah, and he mentioned trying to mod it himself with no luck. I tried the same thing (maybe a year and a half ago?) and discovered it wasn't doable at all via xml.

Byteblazar figured out how to do it with a Harmony mod around ~8 months ago, but it's a pretty obscure mod so I don't blame Alpha5tag for not knowing about it. The Nexus is probably the best mod repository in internet history, but text and keyword search functionality on Nexus is... not great.
 
Suggesting to remove this or when to make it an option indicates someone trying to control how other people play. That, or they can't control themselves. If it is just for your own use, then you can choose not to spawn near your backpack. And there is no reason to require anyone to follow your preferences for how to play the game. If they want to spawn close, let them.

Personally, I don't enjoy dropping my with on death, so I don't even have an option to spawn near the backpack since there isn't one. But I do put down a bedroll so I have to spawn back at base. Someone I play the game with doesn't use a bedroll so they can always spawn close to where they die. It doesn't bother me that they can be right there and I have to either run or use a backup vehicle to get back. They play how they like and I play how I like. Simple.
The entire world set up menu is to control how others play in your world. Wantingbto be able to turn that off in a server is not a horrible request
 
The entire world set up menu is to control how others play in your world. Wantingbto be able to turn that off in a server is not a horrible request
There is a difference, at least with the majority of game options we have. If you want to play the game yourself with longer days, you can't just do so without having an option. If you want to play without zombies, you can't do so without having an option. If you want to have more or less experience, loot, etc., you can't do so without having an option. On the other hand, if you want to play without spawning near your backpack, you can already do so. There's no need for changes because you already have that choice. And, yes, a small number of options could be done without the option, but not many.

Besides, I already said people can run their servers however they want. But suggesting removing the option is wrong. Yes, they also suggested an option, but they included removing it entirely. If they only suggested it as an option, then I probably wouldn't even have replied. Any suggestion to remove something entirely is attempting to control how everyone plays, not just how people who play on your server play.

And in the end, forcing people to play your way, even when it's your own server, is just a power trip. It's one thing to set up the game so when you are playing, you can play it the way you want, and let people join you using those settings if they choose. But if they join you and play their own way, trying to force them to play differently when how they are playing doesn't have any impact on your own game is kind of dumb. If it was competitive, such as PVP, then that's different. If you are trying to do some kind of contest or something, where people have to follow specific rules and see how quickly they can do something or how long they can survive or something, then that's different. But for a co-op game, if someone is not running for a long time just to be able to get their stuff so they can continue to play the game versus just grabbing their stuff quickly, in what way does that impact your own game? The OP told people not to spawn near the backpack and they didn't want to play that way, so now the OP wants to force them to play that way. If it's such a problem, they can always just kick the players who don't follow the rules.

In addition, the option isn't really going to change much considering that if they don't put down a bedroll, they'll spawn near where they died no matter what setting is used unless the game changes that for everyone else, which means that even making this an option will impact every other player who doesn't use bedrolls.

Anyhow, servers can run things however they want, as I said before.
 
But if they join you and play their own way, trying to force them to play differently when how they are playing doesn't have any impact on your own game is kind of dumb.
- ■■■■, this trip to run to my bag is long and risky..
- But ... Why are you running?
- Because the game used to have punishments for dying, I liked those.
- What are you, stupid?
- No, I'm just playing the way I like.

That... doesn't work. Plus, suggesting features to be in the full game; it's not a power trip, even if You don't like it. It's a suggestion, up to TFP to sort out. A game Needs some things to even be a game, suggestion for one type of death penalty is hardly out of that scope.
 
- ■■■■, this trip to run to my bag is long and risky..
- But ... Why are you running?
- Because the game used to have punishments for dying, I liked those.
- What are you, stupid?
- No, I'm just playing the way I like.

That... doesn't work. Plus, suggesting features to be in the full game; it's not a power trip, even if You don't like it. It's a suggestion, up to TFP to sort out. A game Needs some things to even be a game, suggestion for one type of death penalty is hardly out of that scope.
What doesn't work? You have the choice to spawn at your bedroll. Do so.
 
What doesn't work? You have the choice to spawn at your bedroll. Do so.
"Voluntarily" spawning at the bed as a punishment; because that's as stupid as just standing still for the 5 mins. It's a death penalty; it's a price you pay for doing stupid ■■■■. If you make it voluntary on the moment of death, it stops being a penalty. It doesn't work as a penalty unless mandatory.

The "power trip" here is You demanding everyone cater to the laziest "gamers" out there. There's no need to have the spawn near the bag in the first place, just drop a bedroll. That's an actual choice in the game.
 
"Voluntarily" spawning at the bed as a punishment; because that's as stupid as just standing still for the 5 mins. It's a death penalty; it's a price you pay for doing stupid ■■■■. If you make it voluntary on the moment of death, it stops being a penalty. It doesn't work as a penalty unless mandatory.

The "power trip" here is You demanding everyone cater to the laziest "gamers" out there. There's no need to have the spawn near the bag in the first place, just drop a bedroll. That's an actual choice in the game.

You will never be able to explain to a casual gamer why difficulty, challenge and hardship are "fun" because their entire concept of fun revolves around relaxing and stress-free entertainment.

Imagine going rock climbing and finally making it up to top after hours of slow, torturous work. You're met at the top by a tourist who asks why you didn't just take the lift up.

That's it in a nutshell.
 
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