Adam the Waster
Hunter
Sandbox mode settings
Difficulty
• Basic: a fun Basic survival
• Survival: infections, illnesses, more hostile Wildlife/zombies in easy areas and gets stronger
• Hard-core: no map, watch, or time. You must find them all, all biomes are equally hard, start with a broken leg, no loot, food and water give less. Storms in the forest and all listed above
Pois/towns
• City's (set biomes, all biomes)
• Sleeper Spawn intensely (normal, advanced, infestation)
• Spawn intensely in towns (0/600%)
• Spawn intensely in city's (0/600%)
World/loot
• Intense biomes: all biomes are hard in there own ways
• Repairs on/off
• Zombie spawns amount (0/500%)
• Animals spawns amount 0/500%)
• Bandits spawns amount (0/500%)
• Ammo (0/700%)
• Food/water (0/700%)
• Loot (0/700%)
• Parts (0/700%)
• Books (0/700%)
• Magazines (0/700%)
• Loot bags (0/700%)
• Loot quality (0/700%)
• Max level quality Findable (1/6)
Quest/traders
• Trading allowed
• Cost/value
• Trader spawn amounts
• Quest allowed on/off
• Quest reward quality
• Quest money amount
• Xp amount
• Quest mimnuim distances
Animals
• More hostile Wildlife in all biomes
• Feral sense
Zombies
• Specials allowed on/off .
• Zombie spawns on/off
• Biome specials allowed on/off
• Screamers on/off
• Wild screamers
• Wandering hordes intensely settings
• Varrants spawn in the wild
• Ramaro mode: all basic zombies no specials or animals
• Horde night/on/off
• Retro Varrants(only normals)
• Classic Varrants (normal, ferals, rads)
• New Varrants (adds all Varrants)
• Feral nights: zombies at night spawn as ferals/rads on/off
• Zombie animals (on/off)
• Boss zombies (on/off)
• Feral sense
• All basic zombies are ferals
Bandits
• On/off
• Specials on/off
• Spawn bandit camps on/off
• Raids on/off
• Classic Quest mode
Difficulty
• Basic: a fun Basic survival
• Survival: infections, illnesses, more hostile Wildlife/zombies in easy areas and gets stronger
• Hard-core: no map, watch, or time. You must find them all, all biomes are equally hard, start with a broken leg, no loot, food and water give less. Storms in the forest and all listed above
Pois/towns
• City's (set biomes, all biomes)
• Sleeper Spawn intensely (normal, advanced, infestation)
• Spawn intensely in towns (0/600%)
• Spawn intensely in city's (0/600%)
World/loot
• Intense biomes: all biomes are hard in there own ways
• Repairs on/off
• Zombie spawns amount (0/500%)
• Animals spawns amount 0/500%)
• Bandits spawns amount (0/500%)
• Ammo (0/700%)
• Food/water (0/700%)
• Loot (0/700%)
• Parts (0/700%)
• Books (0/700%)
• Magazines (0/700%)
• Loot bags (0/700%)
• Loot quality (0/700%)
• Max level quality Findable (1/6)
Quest/traders
• Trading allowed
• Cost/value
• Trader spawn amounts
• Quest allowed on/off
• Quest reward quality
• Quest money amount
• Xp amount
• Quest mimnuim distances
Animals
• More hostile Wildlife in all biomes
• Feral sense
Zombies
• Specials allowed on/off .
• Zombie spawns on/off
• Biome specials allowed on/off
• Screamers on/off
• Wild screamers
• Wandering hordes intensely settings
• Varrants spawn in the wild
• Ramaro mode: all basic zombies no specials or animals
• Horde night/on/off
• Retro Varrants(only normals)
• Classic Varrants (normal, ferals, rads)
• New Varrants (adds all Varrants)
• Feral nights: zombies at night spawn as ferals/rads on/off
• Zombie animals (on/off)
• Boss zombies (on/off)
• Feral sense
• All basic zombies are ferals
Bandits
• On/off
• Specials on/off
• Spawn bandit camps on/off
• Raids on/off
• Classic Quest mode