Sandbox mode settings ideas and suggestion

Sandbox mode settings
Difficulty
• Basic: a fun Basic survival
• Survival: infections, illnesses, more hostile Wildlife/zombies in easy areas and gets stronger
• Hard-core: no map, watch, or time. You must find them all, all biomes are equally hard, start with a broken leg, no loot, food and water give less. Storms in the forest and all listed above

Pois/towns
• City's (set biomes, all biomes)
• Sleeper Spawn intensely (normal, advanced, infestation)
• Spawn intensely in towns (0/600%)
• Spawn intensely in city's (0/600%)

World/loot
• Intense biomes: all biomes are hard in there own ways
• Repairs on/off
• Zombie spawns amount (0/500%)
• Animals spawns amount 0/500%)
• Bandits spawns amount (0/500%)
• Ammo (0/700%)
• Food/water (0/700%)
• Loot (0/700%)
• Parts (0/700%)
• Books (0/700%)
• Magazines (0/700%)
• Loot bags (0/700%)
• Loot quality (0/700%)
• Max level quality Findable (1/6)

Quest/traders
• Trading allowed
• Cost/value
• Trader spawn amounts
• Quest allowed on/off
• Quest reward quality
• Quest money amount
• Xp amount
• Quest mimnuim distances

Animals
• More hostile Wildlife in all biomes
• Feral sense

Zombies
• Specials allowed on/off .
• Zombie spawns on/off
• Biome specials allowed on/off
• Screamers on/off
• Wild screamers
• Wandering hordes intensely settings
• Varrants spawn in the wild
• Ramaro mode: all basic zombies no specials or animals
• Horde night/on/off
• Retro Varrants(only normals)
• Classic Varrants (normal, ferals, rads)
• New Varrants (adds all Varrants)
• Feral nights: zombies at night spawn as ferals/rads on/off
• Zombie animals (on/off)
• Boss zombies (on/off)
• Feral sense
• All basic zombies are ferals

Bandits
• On/off
• Specials on/off
• Spawn bandit camps on/off
• Raids on/off
• Classic Quest mode
 
Health/damage settings
  • Animals health
  • Animal damage
  • Zombie health
  • Zombie damage
  • Bandit health
  • Bandit damage
Game stage multiplier
  • Game stage increase
  • Increase multiplier
Repair settings
  • Normal repair
  • Down grades quality by 1
  • No repairs
Quest settings
  • Rewards: high end, low end only, XP only
  • Duke Rewards high, mid, low, none
  • Distance: Normal, close, far, extreamly far
Resources harvest
  • Default, 2x, 3x 4x 5x
Biome difficulty increase (increase zombie types and Varrants, Animals, spawns, temperature etc
  • Pine forest: default, mid, high, extream
  • Burnt forest: default, mid, high, extream
  • Desert: default, mid, high, extream
  • Snow: default, mid, high, extream
  • Wasteland: default, mid, high, extream


 
Overgranulated, imo. Difficulty settings are already in place and sufficient. Most things in your list can be handled with customization mods...except on console, of course. Who knows? Some nice mod author might come up with a GCM and SCM for 7 Days that do precisely what those mods do for FO4. I don't think it on the shoulders of the developers to develop and implement them, however. Their job is to develop the game. Customizations, extreme and otherwise, are up to the players of a game that supports modding.
 
Overgranulated, imo. Difficulty settings are already in place and sufficient. Most things in your list can be handled with customization mods...except on console, of course. Who knows? Some nice mod author might come up with a GCM and SCM for 7 Days that do precisely what those mods do for FO4. I don't think it on the shoulders of the developers to develop and implement them, however. Their job is to develop the game. Customizations, extreme and otherwise, are up to the players of a game that supports modding.
But settings and overhaul for the basegame would be cool for console
 
But settings and overhaul for the basegame would be cool for console
Would be cool and would be reasonable are two different things from my perspective. Is the equivalent of a GCM and SCM for 7DTD possible? Sure. Should it comprise the initial settings menu? 🤔 I think not. GCM and SCM are mods for a reason methinks.

Even with default settings, I can easily see new players and players utterly unfamiliar with modding and/or personalizing the games they play being overwhelmed straight out of the gate. It would also take a while to go through all those settings and find anything one might think relevant, especially for a initial playthrough, to potentially change. Ex: It's been suggested Screamer on/off, heat index to spawn, number of Screamers to spawn options be added to settings. Imagine you're a new player: "What's Screamer?" Not only will you probably not know before you get in there and encounter one, but the reveal has been spoiled for you when you do. (Median settings for Screamer that are not only reasonable but preserve her special status are obviously a topic of discussion of late. Ergo, I'll use her as an example.)

In short: I think it more suitable as a mod and there should be median settings for any base game. Most people just want to hop in and play a game and it's most people that have to be accommodated by things like main menus and tutorials...and median settings, imo. Ever play RDR2? Good grief. That must be the longest tutorial in video game history. I like the way Rockstar integrated it into the game world as well as story and character introduction, but it felt like forever before Rockstar let you loose to explore the game world and pursue objectives on your own. This is comparable to that, imo.
 
Would be cool and would be reasonable are two different things from my perspective. Is the equivalent of a GCM and SCM for 7DTD possible? Sure. Should it comprise the initial settings menu? 🤔 I think not. GCM and SCM are mods for a reason methinks.

Even with default settings, I can easily see new players and players utterly unfamiliar with modding and/or personalizing the games they play being overwhelmed straight out of the gate. It would also take a while to go through all those settings and find anything one might think relevant, especially for a initial playthrough, to potentially change. Ex: It's been suggested Screamer on/off, heat index to spawn, number of Screamers to spawn options be added to settings. Imagine you're a new player: "What's Screamer?" Not only will you probably not know before you get in there and encounter one, but the reveal has been spoiled for you when you do. (Median settings for Screamer that are not only reasonable but preserve her special status are obviously a topic of discussion of late. Ergo, I'll use her as an example.)

In short: I think it more suitable as a mod and there should be median settings for any base game. Most people just want to hop in and play a game and it's most people that have to be accommodated by things like main menus and tutorials...and median settings, imo. Ever play RDR2? Good grief. That must be the longest tutorial in video game history. I like the way Rockstar integrated it into the game world as well as story and character introduction, but it felt like forever before Rockstar let you loose to explore the game world and pursue objectives on your own. This is comparable to that, imo.
LMAO I didnt even finish the boring RDR2 tutorial. Anyway, as for the settings, you are the first person Ive ever seen using the word "spoiled" in reference to settings. People who dont know what screamers are will just ignore it because they have a million things on their mind. Besides they can be in advanced options, or even better, they can be in "special zombies" game settings and that doesnt even spoil anything at all by telling you. Unless you thought this game didnt have special zombies for some reason? So yeah. I cant even imagine playing this game on console and being forced not only to play vanilla, but to play the latest release all the time too. Its downright Sparta, not even madness. If we can make console players lives easier by giving them (and us of course) new options in the settings, then lets do it.
 
Ever play RDR2?
I tried. After the first hour of "playing" I still hadn't seen the open world, and the boring videos made me fall asleep. When I woke up I realized I couldn't get my money back for the game, because Steam counted my sleep as game time.
In general, in my personal rating this is the worst game I've ever played. And it's the only one where I managed to fall asleep while playing.
 
I tried. After the first hour of "playing" I still hadn't seen the open world, and the boring videos made me fall asleep. When I woke up I realized I couldn't get my money back for the game, because Steam counted my sleep as game time.
In general, in my personal rating this is the worst game I've ever played. And it's the only one where I managed to fall asleep while playing.
Rockstar couldn't decide if they wanted to make an open world or a story-driven game. Ergo, the on rails missions so overstructured there's one point where you'd like to take a rifle shot at someone standing on a cliff, but you can't. You actually have to play that scene exactly the way Rockstar laid it out. Else, you'll be killed and have to start the mission over again. Same with all others.

It's a fantastic game largely due to the exceptional story and characters, but it would have been nice had they made up their mind about that before developing it. :confused:
 
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