Frostclaws are nonsense

They intentionally made it so those can pass through areas like bars, from what faatal said. It just means updating your base design. That is actually a good thing, though. If you don't need to change your base after they add new zombies, they did it wrong.

So a giant boulder can pass through a tiny opening... makes zero sense. So what's the point of having turrets if switches and relays can get destroyed so easily??? The game is supposed to be a sandbox tower defense zombie game. It's a very bad thing because they only want to make it so people stand in one place with the most OP melee build using the same horde base design. Look at YouTube, people only use two different cookie cutter horde base designs now...
 
So a giant boulder can pass through a tiny opening... makes zero sense. So what's the point of having turrets if switches and relays can get destroyed so easily??? The game is supposed to be a sandbox tower defense zombie game. It's a very bad thing because they only want to make it so people stand in one place with the most OP melee build using the same horde base design. Look at YouTube, people only use two different cookie cutter horde base designs now...
*Certain* people only use cookie cutter horde base designs now. Those certain people were probably all using cookie cutter horde base designs long ago as well (bunkers, for example) because that's just what they do... no creativity. Most people don't even look at YouTube to get ideas of what to build. People build what they want to build and there are a wide variety of horde bases being built. I wouldn't ever use a horde base design from someone else. I'll always build my own, and I always choose to make different kinds of horde bases. Using the same one in every game gets boring quickly.

And it isn't exactly difficult to protect your switches. You don't have to make your entire base out of bars. If you don't copy other people, and instead choose to build it yourself, you might just see that it's not too hard to make adjustments that work really well.
 
When they get ready to throw, I usually run at an angle towards them. They have missed every time and I was able to get engaged with them to prevent them from throwing more of them.

First time I came across them though, I did the same technique I did with the plague spitters - run straight at them. While that works with the spitters, the frost claws can still toss the boulder right at their feet and damage you.
It's weird. I usually hold Shift and run straight at them, the rock always flies over their head.
 
I don't see anything wrong with the frostclaw zombies. Every time I come across one, I rush it and kill them with a single power attack to the head with my club. Now the spitter on the other hand is a tad bit more challenging because of their swarms that they spawn but they still die just as easy as the frostclaw.
 
I don't see anything wrong with the frostclaw zombies. Every time I come across one, I rush it and kill them with a single power attack to the head with my club. Now the spitter on the other hand is a tad bit more challenging because of their swarms that they spawn but they still die just as easy as the frostclaw.
I run with brass knuckles and the spitters seemed very simple to me. The brass knuckles probably have the fastest attack speed in the game, and the swarm is killed with 1 hit. So if I see a swarm, it most likely won't hit me, I'll kill it first.
 
Spitters aren't really that difficult... if you see them. If they start throwing swarms at you, especially if multiple spitters are there, and you don't notice them until you start getting hit, then they can quickly become more dangerous than other enemies. Same thing with frostclaws... if you don't see them and get hit by a boulder, it's going to hurt. As long as you see either of them, they aren't really a big deal.
 
Spitters aren't really that difficult... if you see them. If they start throwing swarms at you, especially if multiple spitters are there, and you don't notice them until you start getting hit, then they can quickly become more dangerous than other enemies. Same thing with frostclaws... if you don't see them and get hit by a boulder, it's going to hurt. As long as you see either of them, they aren't really a big deal.
100% this. The major difference is that it's pretty easy to notice frostclaws, but spitters really seem to blend into the background in the desert. I can get hit by a swarm and look around for the spitter and never manage to find it. That's ultimately what kept me from moving to the desert.
 
So can their boulders destroy your farm plots: filled with Super 🌽?
The boulders can probably destroy anything. Some things just need more hits to be destroyed. If I'm using a vehicle around them, I'll try to exit the vehicle far enough away that I can move away from the vehicle before they start throwing stuff just in case. :)

Anyhow, if you place your farm somewhere protected (a roof that is too high for them to throw boulders at, or completely surrounded by walls without a ceiling, or somewhere away from where you will normally be -- they don't just attack stuff; you need to be there for them to throw a boulder), then it isn't likely they'll hurt your farm.
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You can literally just walk toward them without sprinting (or sprint if you want), and the boulder will never hit you.
I started fighting these guys last night and wanted to comment on this. Sprinting at them may not be the best option. If I sprint, I often reach them as they are about to throw the boulder and they end up dropping it and I still get damaged. Better to either walk until they throw the boulder or run at an angle and don't get close until the boulder is thrown from what I've seen. About the only time I've sprinted at them and not gotten damaged is if there is something that's blocking their throw, like a vehicle, so that I can reach them before they get a boulder lifted into the air.
 
Ok, I made the snarky point, lemme ameliorate that with the translation:
Not if you: Don't stand in corn. They'll throw rocks at a player (mby an animal / animal corpse). No rocks in random corn if no targets there.
And if still unsure: Fence corn! The arc is high, so, you might need high fences, and the aoe is large, so they'll need to be far from the fence ..
 
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Ok, I made the snarky point, lemme ameliorate that with the translation:
Not if you: Don't stand in corn. They'll throw rocks at a player (mby an animal / animal corpse). No rocks in random corn if no targets there.
And if still unsure: Fence corn! The arc is high, so, you might need high fences, and the aoe is large, so they'll need to be far from the fence ..
Oh, so that's what that means. Heh. My translation of it didn't fit the conversation.... "Don't pick the corn; attack the corn." In other words, you harvest corn with a weapon/tool instead of empty hands in this game more often than not. :)
 
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