Old Crow
Hunter
I did die to a storm once. I had the badge already, but was foolishly going for an airdrop I thought I could reach with my minibike.My deaths were from taking unessecarry risks. For example, I don't like sitting around doing nothing so 2 of my deaths were due to the biome damage over time (ran out of smooties).
One death was trying to complete a T2 POI with only one smoothie......at night. (A must try for those who want an intense experience...)
Not the smartest thing I know but the extra challenge was too enticing for me. I almost pulled it off too but I missed one zombie in my clear and ended up getting cornered by biome zombies who broke into the building.
The second death was my first encounter with a plague spitter. I had nothing more to do one night and decided to try and make progress on my desert biome challenge. Combination of low visibility (I play at 25% brightness), spitters and other biome zombies who heard my gun fire led to my eventual demise. (This was back when insects would speed up when you were on a bicycle).
The third death was similar to the 2nd but a storm on top of it. I completed a T3 POI with enough smoothies but didn't have enough smoothies to wait out a storm and got murdered trying to bicycle out of the desert biome....![]()
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By that logic then, how does it make sense that zombies would be able to run around faster? Wouldn't they be getting hit by the same debris and blasting winds? I know, I know. Logic in a zombie game is already a silly expectation. But c'mon.My thoughts on storms is you are being hit by blasting winds and debris. Picture a hurricane. A torch or campfire is not helping that. Underwater would be fine, except you have to stick your head up to breath.
I would not even mind block damage, except it would make a mess of the world and probably have high overhead, so it would need to be selective. Landclaim? You could just remove it to avoid the damage or run off so the chunks are not loaded. Possibly damage only close to each player.