PC V2.0 Storms Brewing Dev Diary

Huh? What about Fortitude Mastery 4 and 5? That is progressive as well.

Oh no, two oversights !!!! :ROFLMAO:
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Actually I would prefer if you could select only one mastery, then there would be a real reason to make them all distinct
Hahah fair but nope! they do not cancel each other like in intellect mastery 4 + and as I said, they are still standalone. My guess is that they didn't come up with something better and put the 50hp+50hp in there because let's be honest, it's a FINE bonus. I see nobody complaining about that one, my man. And in this crazy game sometimes we just need moar hitpoints. Anything BUT an oversight that one.
 
I think on regular zeds loot drop chances went from 3% to 5% in 2.0, but it seems to be more common than that. I know watching YTers play it seems they get loot bags like crazy now. Definitely feels like more than a 5% chance. Obviously rads/charged/infernals have a higher chance but I haven't really seen them fighting those tiers yet.
 
Hahah fair but nope! they do not cancel each other like in intellect mastery 4 + and as I said, they are still standalone. My guess is that they didn't come up with something better and put the 50hp+50hp in there because let's be honest, it's a FINE bonus. I see nobody complaining about that one, my man. And in this crazy game sometimes we just need moar hitpoints. Anything BUT an oversight that one.

Hahah nope, I am depressed how easily people are blinded by simple semantic fluff. Unless you are just trying to tease here.
 
It's just too crazy. Even before the update, you'd get a lot of loot bags after a blood moon night. Even then, I thought it was too much. But I'd rather have 3% than 4 or 5%.

Edit: Or the devs should significantly reduce the contents of the bags. In that case, 4% is fine.
 
Done, but at the cost of flexibility.
It was originally setup to allow either of two different sets of stats to be used depending if it was installed in Medium or Heavy boots.
Medium = Stamina/s .0562 Noise Increase -10%
Heavy = Stamina/s .09 Noise Increase -20%

I can't have it show two different stats for one item, so I went with a bit higher Stamina/s of .1 and the -10% Noise Increase.
Heavy armor shouldn't get full noise cancellation anyway.


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Thanks a bunch1 I hadn't realized that mod had two sets of variables, one for medium armor and one for heavy. That explains why the values weren't displayed before.

It is nice to see them reflect now - it was confusing before, since I couldn't tell how much of a modification that mod was supposed to be adding.

A new question - will the Stealth Boots still stack with the Fittings?
 
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