Adam the Waster
Hunter
All armors have light, medium and heavy versions. For whatever build you want. However light armor has extra bonuses. .
Some do not have a heavy version With some exceptions (only stealth armors due to that beating the propose)
• Primitive < Wooden < scrap
• Lumberjack < foreman < responder
• Athlete < Corderback < Gladiator
• Preacher < zealot < crusader
• Rouge < ninja >
• Enforcer < Deputy < judge
• Rancher < farmer < harvester
• Thief < Assassin
• Thug < biker < Raider
• Grunt < Commando < solder
• Cowboy < Ranger < Gunslinger
• Scrapper < Scavanger < Scrounder
• Greenmen < Worker < miner
• Loner < wanderer < nomad
• Dork < geek < nerd
Change stats:
Rouge:
• Hood: increase Loot stage and Loot speed
• Chest: increase sneak and sneak damage
• Boots: increase sneaking skill and less fall damage
Athlete
• hat: Increase food/water/chem effects
• Chest: bonus hp and stamina
Lumberjack:
• Gloves: increase tool durability and axe damage
• Chest: increase stamina and extra carry weight
Enforcer:
• Boots: increase critical damage
Preacher:
• Hat 4% higher buying rate base
• Gloves: lower zombie damage but increase healing amount
Farmer:
• Gloves: increase harvest amount by set amount
Ranger:
• Hat: Increase animal harvest
• Outfit: Reduced damage via animals and extra health
• Gloves: increase reload speed
Scavanger:
• Hat: Increase Loot stage and 4% xp when scraping bonus
• Chest: increase carry by 2 and increase durability of tools/weapons
Commando:
• Hat: Increase headshot damage
• Boots: increase damage when standing still
Biker:
• Chest: chance to defect damage back and extra hp
• Boots: Reduced fuel consumption and melee stamina
Assassin:
• Gloves: increase attack speed by 4 for all melee
Miner:
• Boots: increase block damage
Raider:
• boots: less stamina with melee aka same as biker but Heavy.
Nomad
• Gloves buff damage by 4 to all special Infected and Varrants
• Boots increase healing speed
• Chest protects you from storms and storage slots
All armors have light, medium and heavy versions. For whatever build you want. However light armor has extra bonuses. . With some exceptions
New armors
Bounty hunter < privateer < merc
• Hat: Increase quest rewards 2 to 20
• Chest: less damage from humans/players
• Deal more damage to players/humans
• Increase health
Full bonus chance to double your quest reward and extra xp, duke's etc
Bomber < Grendaers < EOD
• Hat: Critical protection
• Chest: reduced damage with Explosives/fire
• Gloves: bonus Explosive damage
• Boots: Reduced critical effects
• Full: 80% reduced damage via Explosives and fire and bonus damage with C4 and others
This was the idea @Old Crow
Basic all armors have a special trait but they have light mid and heavy versions.
Ima photos hop the nerd armor as a example later
Some do not have a heavy version With some exceptions (only stealth armors due to that beating the propose)
• Primitive < Wooden < scrap
• Lumberjack < foreman < responder
• Athlete < Corderback < Gladiator
• Preacher < zealot < crusader
• Rouge < ninja >
• Enforcer < Deputy < judge
• Rancher < farmer < harvester
• Thief < Assassin
• Thug < biker < Raider
• Grunt < Commando < solder
• Cowboy < Ranger < Gunslinger
• Scrapper < Scavanger < Scrounder
• Greenmen < Worker < miner
• Loner < wanderer < nomad
• Dork < geek < nerd
Change stats:
Rouge:
• Hood: increase Loot stage and Loot speed
• Chest: increase sneak and sneak damage
• Boots: increase sneaking skill and less fall damage
Athlete
• hat: Increase food/water/chem effects
• Chest: bonus hp and stamina
Lumberjack:
• Gloves: increase tool durability and axe damage
• Chest: increase stamina and extra carry weight
Enforcer:
• Boots: increase critical damage
Preacher:
• Hat 4% higher buying rate base
• Gloves: lower zombie damage but increase healing amount
Farmer:
• Gloves: increase harvest amount by set amount
Ranger:
• Hat: Increase animal harvest
• Outfit: Reduced damage via animals and extra health
• Gloves: increase reload speed
Scavanger:
• Hat: Increase Loot stage and 4% xp when scraping bonus
• Chest: increase carry by 2 and increase durability of tools/weapons
Commando:
• Hat: Increase headshot damage
• Boots: increase damage when standing still
Biker:
• Chest: chance to defect damage back and extra hp
• Boots: Reduced fuel consumption and melee stamina
Assassin:
• Gloves: increase attack speed by 4 for all melee
Miner:
• Boots: increase block damage
Raider:
• boots: less stamina with melee aka same as biker but Heavy.
Nomad
• Gloves buff damage by 4 to all special Infected and Varrants
• Boots increase healing speed
• Chest protects you from storms and storage slots
All armors have light, medium and heavy versions. For whatever build you want. However light armor has extra bonuses. . With some exceptions
New armors
Bounty hunter < privateer < merc
• Hat: Increase quest rewards 2 to 20
• Chest: less damage from humans/players
• Deal more damage to players/humans
• Increase health
Full bonus chance to double your quest reward and extra xp, duke's etc
Bomber < Grendaers < EOD
• Hat: Critical protection
• Chest: reduced damage with Explosives/fire
• Gloves: bonus Explosive damage
• Boots: Reduced critical effects
• Full: 80% reduced damage via Explosives and fire and bonus damage with C4 and others
Post automatically merged:
This was the idea @Old Crow
Basic all armors have a special trait but they have light mid and heavy versions.
Ima photos hop the nerd armor as a example later