Recent content by zztong

  1. zztong

    PC V3.0 Sandbox Siege Sneak Peek

    Or what if it is a spider zombie? It might escape Earth's gravity. :)
  2. zztong

    PC V2.6 EXP

    Yes... Now I'm scared where this is going. I think the pic is from Apocalypse Now.
  3. zztong

    Stealth Rework Proposal (Performance-Conscious Approach)

    That's from an older version, perhaps A16.
  4. zztong

    PC V2.6 EXP

    Hehe, good one. BTW, I live in Ohio.
  5. zztong

    PC V2.6 EXP

    I'll appreciate the feathers, but neither meat, bones, eggs, or feathers has been a pain point for me mostly because I'm willing to stop for bird nests. A chicken coop is potentially a time savings for me, in that maybe I won't feel the need to stop for bird nests and I won't have 1 or more...
  6. zztong

    The return of old POIs?

    If you just mean that any trader could appear in any biome, then I'm cool with that. If you mean traders should be able to appear anywhere in a settlement, then on the POI side there would be some extra work. If you wanted those 60x60 (I think) POIs to land in any district of a city, then not...
  7. zztong

    PC V2.6 EXP

    I do that (mostly) with a mod, but mentioned it here for the sake of discussion since another person had mentioned more stages. In real life boiled and filtered water is not equal to a city's potable water. It is much safer than pond water, but not as consistently safe and clean. You're missing...
  8. zztong

    Idea to make dew collector viable again after 2.6: It creates pure mineral water

    Ah! That's what I needed to hear. Thanks for that. Sorry to have been dense on the matter.
  9. zztong

    The return of old POIs?

    Perhaps. I don't have any information to confirm or refute that notion. In terms of biomes and where cities appear, I can agree. In terms of city layouts, I don't. I suspect that RWG's move to districts was to try to bring more logic to POIs that appear next to each other in cities and the move...
  10. zztong

    PC V2.6 EXP

    My view: Murky Water (unfiltered and untreated) >>FILTER>> Filtered Water (untreated) >>BOILING>> Boiled Water Murky Water >>CHEMISTRY STATION>> Potable Water Murky Water is 25% chance of Dysentery Filtered Water is 12% chance of Dysentery (The current Murky Water) Boiled Water is 6% chance of...
  11. zztong

    Idea to make dew collector viable again after 2.6: It creates pure mineral water

    I do agree that using a bucket to make an infinite water source is silly. I suppose code could keep tracks of which water blocks were placed by a player and then not make them infinite. I suppose you could also make emptying a bucket onto the ground meant the water runs off or is absorbed. I'd...
  12. zztong

    Idea to make dew collector viable again after 2.6: It creates pure mineral water

    I'm a bit lost. How is the Dew Collector not viable or useful? Making it produce mineral water seems silly. In real life one would produce murky water. Or, if the goal is to be humorous, how about they produce beer?
  13. zztong

    The return of old POIs?

    That's the fun of RWG. You would have to hand-place POIs if you wanted a consistent story for any area of a map. There's lots of quirks with the world. Some are done for story reasons. For instance, electricity. How long ago was the apocalypse? Because electrical services would have gone down...
  14. zztong

    The return of old POIs?

    I can go along with this sentiment. The current design makes these tier 0 POIs, for which there are no missions. I wouldn't mind more of those, though there are some players that view these as a waste since there is no mission for them. I think they call for a different kind of mission. That...
  15. zztong

    The return of old POIs?

    I speculate that the heart burn for this issue (paths) and also stealth is the Tier 5 POIs, where TFP pulls out all the stops when it comes to using all of the tools available to them and where they completely take the kid gloves off in terms of nasty traps. It used to be if you wanted the...
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