Recent content by zocElectrode

  1. zocElectrode

    PC A19 pre-experimental testing

    Steam name: zocElectrode Hours played: 769 Started on Alpha: Alpha 14 Discord name: zocElectrode#5095 Native language: English
  2. zocElectrode

    PC Pre-Release Streaming Weekend Event -- A18 edition

    I can't speak for AMD, but Nvidia cards in 9xx series or below are all getting pretty hot from current builds. 10xx and 20xx are dealing with it generally better overall, but don't show massive differences regarding heat. Make sure your fan(s) pulling air out of your case aren't fighting your...
  3. zocElectrode

    PC Pre-Release Streaming Weekend Event -- A18 edition

    Roland, Do you feel Oct 4th is solid enough to justify requesting off work that following Monday?
  4. zocElectrode

    PC Alpha 18 Dev Diary!!

    Destroyed workbenches don't have any guns. Do you mean the trader sold those things?
  5. zocElectrode

    A17 Custom Sounds

    I had several sound files I had used in A16 with the help of the SDX tool. Now I'm using DMT, but the method of pathing to the custom sound seems to be different. What is the new way to do this?
  6. zocElectrode

    Bind explosion properties to player hand item

    What is the proper xml setup to get meleeHandPlayer to apply the same explosive effect we see repeatedly on items throughout the xmls? <property name="Explosion.BlockDamage" value="10"/> <property name="Explosion.EntityDamage" value="110"/> <property...
  7. zocElectrode

    Short Entity Right Arm

    I pulled the Behemoth fbx and followed Xyth's video tutorials turning him into a working entity (wanted some custom properties) and managed to get him in game and working with custom animations, but I've run into an odd issue with his right arm. He looks great in Unity and when I run the...
  8. zocElectrode

    Noise-based Aggro?

    Is there a way to change how much aggro is drawn from the noise level on a vehicle or tool?
  9. zocElectrode

    Vehicle Damage Modifiers

    I've been trying to find a way to nerf the 4x4. It's far too easy to simply drive in circles on a blood moon with little to no consequence. A couple of repair kits at the end and you're golden. I have tried: Adding damagebonus.metal to cop vomit and <property name="Material"...
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