Recent content by xyth

  1. xyth

    NPCCore

    xyth submitted a new resource: NPCCore - Core Mod for adding NPCs, Zombies and animals to the game Read more about this resource...
  2. xyth

    NPCCore 2025-06-01

    Current V1.0 Version: 1.3.04 Current A21 Version: 21.1.0.20 The NPCMod is a community modding project. While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha. The goal of this project is to provide "Core" functionality and templates that can be...
  3. xyth

    V2 of ModInfo.xml Template (for game V1.x)

    <?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value=" " /> <DisplayName value=" " /> <Description value=" " /> <Author value=" " /> <Version value="1.0.0.1" /> <Website value=" " /> </xml>
  4. xyth

    NPCMod and Addons

    These mods are intended to be used in packs and other mods, so have at it and enjoy.
  5. xyth

    PC Alpha 21 Dev Diary

    I do think your making the right call on using EAI for bandits, especially since you have to get them working on older, less capable machines.   Thank you in advance for keeping modding in mind as you code.  Zombie specific hooks in the current EAI were hard to work around, so please keep that...
  6. xyth

    PC Alpha 21 Dev Diary

    I hope the community keeps its expectations about TFP vanilla bandit functionality at a reasonable level.  Bandits are not "easy" to develop in the context of this game.   Over the past several alphas our NPC team has put many hundreds, if not thousands of development hours into extending the...
  7. xyth

    A21.1 VideoPlayers Mod

    I fixed the download link, thanks.   I'm not sure if your saying the mod has an issue on 20.3 or not.  If there is an issue on 20.3, please let me know.
  8. xyth

    A21.1 VideoPlayers Mod

    VideoPlayers Modlet (Single Player Stable) Note: Seems to work on Dedi, if you follow the install instructions, otherwise it will crash your server!  You were warned. This A21 modlet now combines several A18/A19 modlets (Video Players, Billboards, and Theater Screens) You must connect a wire...
  9. xyth

    PC Alpha 20 Dev Diary

    Bandits and survivors can be very tough in this game, or as easy as the designer wants.  TFP will no doubt do a great job on the AI.  Until then, If you look at some of the gameplay videos of mods using the A20 modded Bandits in custom POIs that were designed around intelligent bandits, you will...
  10. xyth

    PC What do you want the Bandits to be like?

    The new A20 NPCCore mod is out, which includes hirable companions, bandits and more.  We could use the feedback on the new custom AI, and command control interface, as well as feature requests for future development.  
  11. xyth

    NPCMod and Addons

    Current V1.0 Version: 1.3.04 Current A21 Version: 21.1.0.20   The NPCMod is a community modding project.  While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha.  The goal of this project is to provide "Core" functionality and templates that...
  12. xyth

    PC Alpha 20 Dev Diary

    I don't agree, food spoilage is a nice mechanic, but difficult to balance well.  Sphereii and I released a spoilage mod for previous alphas, and many enjoyed it.  If food is rare enough into late game, then I agree its not really needed. Farming kills that balance since in vanilla zombies do not...
  13. xyth

    PC Alpha 20 Dev Diary

    The modding community has been very active while waiting for A20.  Lots of new possibilities to explore.
  14. xyth

    PC What do you want the Bandits to be like?

    I expect TFP to surprise us when they work on the Bandits.  I have built working bandits and other NPC characters since A16, and the the Creaturepack NPC mod has many of the advanced features mentioned in this thread.  It would be trivial for TFP to expand on the basics we already have enabled. ...
  15. xyth

    A19 NPCs DMT Mod

    You are loading the animal and mech NPC packs without also loading the creaturepack animals and mechs.
Back
Top