Current V1.0 Version: 1.3.04
Current A21 Version: 21.1.0.20
The NPCMod is a community modding project. While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha. The goal of this project is to provide "Core" functionality and templates that can be...
I do think your making the right call on using EAI for bandits, especially since you have to get them working on older, less capable machines. Thank you in advance for keeping modding in mind as you code. Zombie specific hooks in the current EAI were hard to work around, so please keep that...
I hope the community keeps its expectations about TFP vanilla bandit functionality at a reasonable level. Bandits are not "easy" to develop in the context of this game. Over the past several alphas our NPC team has put many hundreds, if not thousands of development hours into extending the...
VideoPlayers Modlet (Single Player Stable)
Note: Seems to work on Dedi, if you follow the install instructions, otherwise it will crash your server! You were warned.
This A21 modlet now combines several A18/A19 modlets (Video Players, Billboards, and Theater Screens)
You must connect a wire...
Bandits and survivors can be very tough in this game, or as easy as the designer wants. TFP will no doubt do a great job on the AI. Until then, If you look at some of the gameplay videos of mods using the A20 modded Bandits in custom POIs that were designed around intelligent bandits, you will...
The new A20 NPCCore mod is out, which includes hirable companions, bandits and more. We could use the feedback on the new custom AI, and command control interface, as well as feature requests for future development.
Current V1.0 Version: 1.3.04
Current A21 Version: 21.1.0.20
The NPCMod is a community modding project. While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha. The goal of this project is to provide "Core" functionality and templates that...
I don't agree, food spoilage is a nice mechanic, but difficult to balance well. Sphereii and I released a spoilage mod for previous alphas, and many enjoyed it. If food is rare enough into late game, then I agree its not really needed. Farming kills that balance since in vanilla zombies do not...
I expect TFP to surprise us when they work on the Bandits. I have built working bandits and other NPC characters since A16, and the the Creaturepack NPC mod has many of the advanced features mentioned in this thread. It would be trivial for TFP to expand on the basics we already have enabled. ...