Recent content by xyth

  1. xyth

    NPCCore

    I added the NPCCore with the expansion packs onto Nexus.
  2. xyth

    NPCCore

    V2.1.2 : added bandits to some additional animal EAI tasks https://github.com/7D2D/V2Mods/blob/main/0-XNPCCore.zip
  3. xyth

    NPCCore

    Updated mod to 2.1.1 Reduced NPC/Bandit healing a bit, seemed too much previously. Updated controller to V5, no major changes since previous 2.0 build. Cleaned up UAI.xml
  4. xyth

    NPCCore

    Updated NPCCore to 2.1.0 : Requires latest SCore to enable many fixes https://github.com/7D2D/V2Mods/blob/main/0-XNPCCore.zip Added Mechs and Birds packs to same repo: https://github.com/7D2D/V2Mods/blob/main/1-NPCXBirdPack.zip https://github.com/7D2D/V2Mods/blob/main/1-NPCXMechPack.zip
  5. xyth

    NPCCore

    The next version of SCore will fix the 'NPCs not jumping over 1 block' bug
  6. xyth

    NPCCore

    Known issues: When an NPC fights a Bandit, some odd combat animations can happen. This bug exists in both the 1.4 and 2.0 versions.
  7. xyth

    NPCCore

    xyth updated NPCCore with a new update entry: V2.0.01 Read the rest of this update entry...
  8. xyth

    Locks Mod

    xyth submitted a new resource: Locks Mod - Skyrim style lockpicking mini game Read more about this resource...
  9. xyth

    NPCCore

    Testers are playing with a release candidate for 2.0 Should be available to all soon.
  10. xyth

    NPCCore

    Its unlikely that the NPCCore will be updated to 2.0 until Stable release. This is due to the many changes in the zombie controller that make it likely that the NPC controller will need a fresh rebuild based on the stable zombie controller.
  11. xyth

    NPCCore

    xyth submitted a new resource: NPCCore - Core Mod for adding NPCs, Zombies and animals to the game Read more about this resource...
  12. xyth

    V2 of ModInfo.xml Template (for game V1.x)

    <?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value=" " /> <DisplayName value=" " /> <Description value=" " /> <Author value=" " /> <Version value="1.0.0.1" /> <Website value=" " /> </xml>
  13. xyth

    NPCMod and Addons

    These mods are intended to be used in packs and other mods, so have at it and enjoy.
  14. xyth

    PC Alpha 21 Dev Diary

    I do think your making the right call on using EAI for bandits, especially since you have to get them working on older, less capable machines.   Thank you in advance for keeping modding in mind as you code.  Zombie specific hooks in the current EAI were hard to work around, so please keep that...
  15. xyth

    PC Alpha 21 Dev Diary

    I hope the community keeps its expectations about TFP vanilla bandit functionality at a reasonable level.  Bandits are not "easy" to develop in the context of this game.   Over the past several alphas our NPC team has put many hundreds, if not thousands of development hours into extending the...
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