Recent content by Wiset

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    PC Problems with A17.2 that aren't on the 'known issues' list of the patch notes

    As I explained when XP was introduced, I think one of the most suitable way to give XP in 7DTD is to reward survival. It is a survival game after all. So experience per time without dying seems really more fitting the game. And no more grinding : only staying alive.
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    PC Developer Discussions: Alpha 17

    This is something I defended back when skill points were added to the game. For me it makes perfect sense because the theme/goal of the game is to survive the zombi apocalypse. So rewarding survival is natural. If a player is clever/skilled/lucky to survive, then give him some skill points...
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