Recent content by VoltraLux

  1. VoltraLux

    POI Pop-Ins

    So, I changed all my video settings to the recommended ones in the screenshot, uninstalled geforce experience, verified the files and excluded the game exe and save folder from security software, but the issue wasn't resolved. Visited chunks are still popping, new chunks are popping in heavily...
  2. VoltraLux

    POI Pop-Ins

    For clarification here is the information I should have initially supplied apologies: Mode: Singleplayer Slots: 1 Player Region: Europe  Mod File: None Main Issue: Poor Rendering of POI meshes, heavy LOD and Mesh Pop-In even at short distances, terrain rendering in large chunks with...
  3. VoltraLux

    PC Announcing: Version 1.0 (Alpha 22) Streamer Weekend Application

    In future is there any plans to quantify acceptability through metrics rather than things like subscriber counts? With the changes to the Youtube landscape, subscriber numbers are largely irrelevant now, with recommendation algorithms being more pertinent to the reach of video content. Of course...
  4. VoltraLux

    POI Pop-Ins

    I'm having terrible issues with POI Pop-in and rendering of chunks, I have recently upgraded my PC to hopefully fix these issues too but still having no luck. I've increased all the view and rending options to the maximum, along with region loading and increased object quality to maximum. All...
  5. VoltraLux

    PC v1.x Developer Diary

    No Streaker bonus :(
  6. VoltraLux

    PC Is it possible to port to Nintendo Switch?

    You can play 7 Days to Die on the go on a Valve Steamdeck
  7. VoltraLux

    PC Alpha 21 Dev Diary

    There is that one mod that adds wetlands/swamps to the game with new pois to go with them but that's the only one I know of 
  8. VoltraLux

    PC Alpha 21 Dev Diary

    It was discussed by Robert, he'd discussed that he created it for level designers to force spawn their latest builds, but would be coming to A22+. It's mentioned during the fourth dev diary stream at 8.40 Edit: Ah it may be something XML related only and already implemented in some capacity...
  9. VoltraLux

    PC Alpha 21 Dev Diary

    Is there still plans to determine what types of POI will spawn in the generation screen before creating a map? This was mentioned in the A21 Dev Diary livestream #4, being able to influence the spawn rate of POIs by selecting tags or names specifically, including min/max counts? Didn't come out...
  10. VoltraLux

    PC Alpha 21 Dev Diary

    On your last point, Brian Wagner is an artist working on 7 Days to Die who most likely produced these assets for the game, so the naming will be an easter egg not a mistake. I don't think it's outside the realm of possibility that sitting presidents give family members jobs inside government as...
  11. VoltraLux

    PC Alpha 21 Dev Diary

    I'd respectfully disagree about the non-existence of cellphones as there is a billboard advertising smartphones called MyCell, the reason they don't exist in game is most likely purely because they'd be pointless, have little value in terms of material, but take up resources for the modelling...
  12. VoltraLux

    PC Alpha 22 Fan Diary

    Thanks for the mention and great summarisation of the updates so far 
  13. VoltraLux

    Different Variant for Writable Player Signs

    I understand that this request is probably the least important and lowest priority request ever made for this game... But please can we get even just one other texture for the writable player signs? Maybe just a white rectangle instead of the wooden plank variant we have currently. If you want...
  14. VoltraLux

    VoltraLux - Gameplay and News

  15. VoltraLux

    VoltraLux - Gameplay and News

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