Recent content by vitamin

  1. V

    Winterween

    Managed to get the full crash and the corresponding log file. Hope this helps. Appreciate you taking time to look into it. BTW, I tried running 7D2D with the mod under Wine using OpenGL renderer. It does not crash.
  2. V

    Winterween

    I was just starting the new game. Single player. Here is the full log. New world generated fine. The crash is always reproducible.
  3. V

    PC Developer Discussions: Alpha 17

    Do we have the release notes for experimental yet?
  4. V

    Winter Project 2018

    That fixed it. Thanks! Looks like there are some issues with OpenGL renderer thou. Trees are black, some textures are pink.
  5. V

    PC Developer Discussions: Alpha 17

    It's been out for 4 days already. To download it select "NONE - Opt out of all beta programs".
  6. V

    PC Developer Discussions: Alpha 17

    It will, your loot. All loot tables are scaled based on %% of max level. To get the best loot you need to be at lvl 300 (or 100% of max level possible). If you change that to 999, your loot will be like lvl 100.
  7. V

    PC Alpha 17 Stable B240 bug reporting thread

    Summary: [Ctrl], [Alt], [shift] keys enter unicode characters in the console Version: A17 B240 Platform: PC OS/Version: Linux Game mode: SP, RWG Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC: Off Status: NEW...
  8. V

    PC Developer Discussions: Alpha 17

    Several mods do this in a slightly different ways. But idea is the same. I really would like to see the overall progression slowed down. Especially considering that world is much smaller. Need to have players stay in same place longer. But not an artificial ways like slow running speed or no...
  9. V

    PC Developer Discussions: Alpha 17

    I can get behind this, as long as it's not RNG. Some people have the worst luck imaginable finding that last missing piece.
  10. V

    PC Developer Discussions: Alpha 17

    I like the idea of no level gates and more points for higher tier perks. This will allow early specializations. But as others pointed out, this will accelerate progress and bypass primitive tools. Also balancing will be more difficult as each specialization will have to be feasible for SP. Or...
  11. V

    PC Developer Discussions: Alpha 17

    If you saying it works as intended then I'll leave it at that.
  12. V

    PC Developer Discussions: Alpha 17

    The only ones are see are extra damage against stunned enemies. So it's very limited use. And not a fact that it's any better than 2 regular attacks. And still doesn't help with mining tools.
  13. V

    PC Developer Discussions: Alpha 17

    That's exactly why I'm asking. What was the intention of power attacks? Some mods had it in A16 and it was useful but situational. For example, early game it was life extension of a tool that can not be repaired. Or a guaranteed knock down of a dangerous zombie in a confined space. Or saving...
  14. V

    PC Developer Discussions: Alpha 17

    Are you sure about that? XML doesn't list any buffs applied to zombies on secondary attack. Nor is it even possible to use a power attack on knocked down zombie since it takes longer for an attack to trigger than for zombie to get up. From playing for a few in-game days using power and regular...
  15. V

    PC Developer Discussions: Alpha 17

    Can devs explain what's the use of power attacks now? If they use 50% more stamina for clubs and 200% more for axes and picks, plus a 1.5-2 s pause in stamina regeneration (an additional 15-20 stamina) just for 2x the damage and no extra benefits?
Back
Top