I agree that the bleeding seems far too common. It gets a bit silly at times leaving me thinking WTF!
As for the Vultures, once you get a feel for their AI, you will soon be using your vehicle like a lure to gather feathers instead of going from nest to nest. I'm not sure the Fun Pimps intended...
I miss the variety of paints and textures, I love the fighting and exploring, but by level 150+ I have resources to be creative in my building. I like the new shapes, however I don't like the limits placed by the current palette.
I miss the variety of light fixtures, again its makes being...
I have gotten one or two at a time as rewards for quests.
Other then that, I will hit any pop-n-pills I find until I have my set.
I don't recall ever buying any from the trader.
Any place that has the pill shelf available to loot has a chance of having them. We did the Shotgun messiah...
The traders lack what a player needs, and try’s to sell us fluff we don’t want or need.
Fluff is.
1.Guns
2.Tools
3.Common mods
Players needs, mostly basic crafting ingredients in a meaning full amount. What would be nice is say.
1.Stack of 500 coal
2.Stack of 500 Nitrate
3.Stack of 20...
First of all, the OP made many good points, thier post was well thought out and articulated. The Orignal post has sparked some pretty civilized debate. The point of view of a new player is important to the success of this game in the fututer. When this game reaches final release it will have to...
Chess? Go? The game feels more like Tic-Tac-Toe at the moment.
I no longer feel any sense of long-term strategy, I used to have some sense of feeling like a Roman General on the frontier of the Empire. Building proper defenses and defending them, the feeling is gone.
My personal opinion is that melee skills should be tied to how often the weapon is used, the same goes for mining and building tools.
Just simple use of the item to improve proficiency, I don't think it belongs with the other perks related to crafting...... or?
I have 3,700 hours in this game 97 of those hours trying out A17. I agrea with nearly everything you said.
All I can say is that it has taken most of my enjoyment out of the game. It has become tedious and unbearably disheartening experience.
I love the new POI's and the dungeon crawl...
It’s a shame that players are forced to exploit the Zombie AI with ramps forcing them into a continual merry-go-round path. With the godlike power of the Zombies block damage, what else are we supposed to do?
For me the insane block damage has removed any of the true creative building that I...