Anyone who's played for long enough already does the min/max strategy. We all know what things we can do that make the game easier even if it's not realistic. I prefer the danger strategy. The reward should reflect the danger. This is what game devs wrestle with all the time, balancing while...
I like this kind of action. The worst part of the game is the later stage where you're pretty much invincible. Surviving the first week with nothing but a stone axe is the most fun.
This sounds totally reasonable. Too many games that have been around too long (MMOs I'm talking to you), in an effort to please everyone end up dumbing down the game by making progression faster and faster. I played an MMO years ago where the devs stated that it should take a player about a...
This! It's got to be really hard in the beginning otherwise the later stages are too easy. In the beginning there should be lots of places you never want to go until you're level 50+.
Agreed. Of the 232 games I have installed on my PC, 7DTD is my favorite one because it's like minecraft but with much better visuals. I know that they want a popular game but making it like all the other non-voxel shooters would suck. 2087 hours so far.
I get what you're saying but I've done quests (A17) and found the required satchel without disturbing any Zs. I think this is a valid way to get loot. Should I get lower quality loot because I outsmarted the Zs? Anytime you calculate the outcome in these games, you end up forcing people to...
Seriously. The problem they've created is all the peeps (like me) who think "I'm not going to spend a bunch of time building a new base when I'm going to have to start over with A17".
Not exactly. People expect a certain release date when one of the devs (MM) explicitly says it will be out in July and then nothing. They should either have said nothing or picked a realistic date. Now they're dealing with well deserved grief.
The problem is I've been reluctant to start a...