Recent content by UrtZ

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    PC A20 Developer Diary Discussions

    Personally, I'd like to see something dangerous that player would like to avoid - like you prefer to avoid dogs early in a new game. I really don't like that high level just leads to more and more rad's with tons of health, that ruins the pace. Reminds me The Division and its "bullet sponges"...
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    PC Difficulty setting - effects?

    And, i guess, there's no way to adjust "% Damage by Zombie " and " % Damage by Player ", as I cant find such things in Config files? I was goging to make fighting faster by rising both Damages. upd. and looks like zombie's damage also written elsewhere... great...
  3. U

    Can't find scrapping in code lines

    I wanted to make a modlet, that adjusts scrapping: number of parts in breaking tools/weapons should correspond with their quality as well, as in crafting: better tool - more parts But i cant find scrapping recepie or some else config of this action. Or, if someone already did that mod, link to...
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    PC Item stats - Ranges

    grade 5 items is top for crafting, 6 can be only looted. if you have no enough parts, you cam modify Recepies.xml to turn out of the crafting recepie the ingredients you don't have.
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    PC Difficulty setting - effects?

    I know it sets a Gamestage modifier. But are there any other modifiers? Like zed's damage or health? Loot quality or quantity?
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    PC Alpha 18 feedback and balancing thread

    And a thing about RWG. though I generally like new towns and water borders kinda more logical, but... - when asphalt roads are more or less fine (but sometimes should be smoothered), gravel roads are often broken: strating and ending in nowhere, crazy altitude jumps... - large flat but...
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    PC Alpha 18 feedback and balancing thread

    One more thing i've forgotten: - weapon/tools comaparison and stats. With new random stats system on tolls/weapons you always have to compare the thing you have with things you've found. The trouble is, your thing's stats are always shown with all mods, so you have to dismount all mods before...
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    PC Alpha 18 feedback and balancing thread

    A18 ~100 hours additional feed: Leveling: - 1.05 multiplier is too steep, limitting leveling to ~50lvl. Played with 1.025 - too low. 1.035 should be fine. - many useless perks - animal seekeing, walking on mines, sprinting etc. - too low benefits from armor perks - useless bonus in...
  9. U

    PC Announcement: A18.3 b3 Experimental Languages

    if that's about drop-all-on-death - that's great news. EVERY game losing all the items - like sarting all over again...
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    PC Bypassing PoI spawning (for non-veterans)

    The question: As I remember, after some update a player was given an option to place several LCBs (or at least in single game?). How can I do that?
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    PC Alpha 18 feedback and balancing thread

    Steel tools just have to be perk-opened, not only in scheme. Or, at least, not "All tools in one" scheme with higher drop rate On my Day 16 i've found chainsaw AND auger schemes. But steel tools - only from looting.
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    PC Alpha 18 feedback and balancing thread

    UPDATE Few more hours in game, day 16. Like: - New POIs - lots of schemes and books - map gen works better - new mining system - game feels a bit harder Neutral: - getting used to icons. Still, old ones were better. With lots of new parts items make it even harder. - mining leveling is...
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    PC Alpha 18 feedback and balancing thread

    +1 , somehow didn't think about it.
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    PC Alpha 18 feedback and balancing thread

    all i've mentioned was made better / more logicaly in A17 IRL there's no need for some special pot for rising the corn or anything. Yeah, if you use fertilizer, it'll do better, but it's not must-do. And it was so in A15 (ot 16), before Living the Land perk existed - fertilizer was an option...
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    PC Alpha 18 feedback and balancing thread

    That means that people just need a real elevator added. Played for a few hours a18 Dont like: 1) "We'll make alternative leveling ways besides killing" - nope. 100-200xp for cutted tree or block upgrading takes much more time than killing one Z for 400+ xp. That's on low level, don't know...
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