Recent content by Uncle Al

  1. Uncle Al

    PC V2.0 Storms Brewing Dev Diary

    Not only do I wholeheartedly agree, I always thought it was a missed opportunity not sticking with the theme and having the final rank in pain tolerance being titled 'Ain't got time to bleed.'
  2. Uncle Al

    PC V2.0 Storms Brewing Dev Diary

    Similarly, legendary parts for final tier guns dropping at loot levels in the teens on a T2 infestation quest seems a bit off. Having legendary parts that were limited in the tiers they could be applied to would encourage crafting of Q6 lower tier items and tone down how easy it is to craft Q6...
  3. Uncle Al

    PC V2.0 Storms Brewing Dev Diary

    I'm certainly one of those players who don't see loot caps as a punishment, but more an incentive to go further afield and face higher risks. I'm more concerned with the implied disconnect between the looting and crafting systems. I've not seen any plans to the change the current state of...
  4. Uncle Al

    PC Trader Spawns

    Traders do show as pale red squares in the map preview. It's not obvious until you know what to look for, but they're there.
  5. Uncle Al

    PC V2.0 Storms Brewing Dev Diary

    With diligent tending, trees bear fruit. I don't play top end difficulties, but I still like the rad remover for horde night if I've got a base design where injured zombies may get knocked off bridges/ledges etc. and then take a while to get back to my fighting position. Anything using sledge...
  6. Uncle Al

    PC V2.0 Storms Brewing Dev Diary

    From what I've seen, a lot of players massively overestimate the benefit of the preacher gloves. They add 10% per quality level to damage, but it's 10% of base weapon damage NOT 10% of total damage including perks, headshot bonus etc. Q1 preacher gloves add maybe +4 damage per hit if you're...
  7. Uncle Al

    PC V2.0 Storms Brewing Dev Diary

    Some of the comments on early game armour above have reminded me of an effect I experience with the new armour system. Because all light armours, including primitive, have the same armour rating per quality level, I always find myself avoiding Q1 armour, and just staying in Q5 primitive until I...
  8. Uncle Al

    PC Requesting Clarity on LCB, Sleeping Bags, and Zombie Spawning

    My understanding is that it's not 'player placed' that matters, the game doesn't track where a block came from, it's whether a block is terrain or structure. Terrain blocks are things like dirt, rock, asphalt, crushed stone and topsoil. Structure blocks are pretty much everything else. Zombies...
  9. Uncle Al

    PC modGunForegrip vs modGunRetractingStock

    That's a good point, and from the XML as presented i can't see how it would work otherwise. I'm surprised, as Mem's excellent A20 Mod Stats specifically has the grip's +13 to handling being hipfire handling only. It would seem very odd to pull that out of nowhere if the XML was the same when...
  10. Uncle Al

    PC modGunForegrip vs modGunRetractingStock

    The stock can still be a good mod, but the fore grip does more things. Note that the stock has no downsides whatsoever, while the fore grip reduces aimed handling. On semi automatic weapons, most of the extra stuff the fore grip gives you doesn't do much. The fore grip is very, very good for...
  11. Uncle Al

    PC V1.2 b27 Stable

    50% is now the default and the 'make interiors darker at night' effects don't kick in unless you change brightness to lower than 50%. Try a lower brightness setting and you may find you don't need the mod anymore.
  12. Uncle Al

    PC v1.x Developer Diary

    You're a legend!
  13. Uncle Al

    PC Zombie pathing against wood spikes.

    Putting spikes just below ground level isn't about hiding them, zombies don't avoid spikes, but it is a good strategy for another reason. Zombies see spikes as 'the same as any other block' so if you put a (one high) line of spikes down, zombies will go over the spikes, taking damage in the...
  14. Uncle Al

    PC I Genuinely love this game but I have a couple problems with 1.0

    It's a design decision I'm afraid. They're not really meant to be weapons. There's even a loading tip stating 'axes are tools and pretty crappy weapons'. You can make it work, buffing with lumberjack armour and so on, but using an axe (or wrench or shovel - the reach on a shovel is pretty...
  15. Uncle Al

    PC Garages for a 4x4 Truck..

    I quite like a garage, late game, for the convenience of being able to park safely right next to storage to unload a vehicle. The 'drive through base' as Riamus described it. If, as I tend to, you fight bloodmoons from your home, and don't have a separate horde base, garage design takes a...
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