Recent content by Uncle Al

  1. Uncle Al

    Sandbox option to turn off biome gated loot stage?

    There are separate sliders for the impact biome has on game stage and loot stage. Think they're on the world and resources pages, respectively. You can't set them to off but setting them to 'very low' should minimise the effect biomes have on gamestage and lootstage. Unless you're talking...
  2. Uncle Al

    Item Stat Variability

    I definitely like the look of the system from the small amount I've seen. Extending the period where loot is impactful can only be a good thing. With the new system it looks like finding upgrades will a be a possibility for much longer than previously. The main thing I'm really curious about is...
  3. Uncle Al

    Unique armor and whether we still need legendary parts

    I've only watched a little of the streams from the weekend, but my understanding of how it'll work is: You'll want legendary parts in order to craft Q6 gear, as normal. You'll want to loot stuff with good star ratings, so you can eventually combine that with your Q6 crafted gear to get Q6...
  4. Uncle Al

    PC V3.0 Dead Hot Summer Dev Diary

    🤣 It's a lower case 'L' not an uppercase 'I'
  5. Uncle Al

    PC V3.0 Dead Hot Summer Dev Diary

    I remember when executable BPMN was seen as about to revolutionise the software development industry because, in theory, you could generate code straight off a process model. Turned out that process modellers skilled enough to do a model to the level of detail required to generate good code are...
  6. Uncle Al

    What's the point of the apiary?

    I totally agree that it would be nice if high end foods did something meaningful. Even stamina bonuses seem pointless because a) As far as I can tell they don't affect stamina regen, which is what actually matters b) By the time you get high end foods you've almost always got a 'refill stamina...
  7. Uncle Al

    A New Chapter for The Fun Pimps and 7 Days to Die

    I simply can't get behind this narrative that the driver for changing the armour system was to monetise cosmetics. Possibly cosmetic opportunities was considered as a side benefit, but anyone backing the full conspiracy theory seems to completely ignore: The old clothing system had horrendous...
  8. Uncle Al

    4.0 A new threat update - Bandits?

    This is so true. It's kind of surprising TFP, and indeed any developer, listens to us (forum users) as much as they do. Commercially, pretty much all your significant direct revenue comes from people who'll buy the game, never install a mod, never post about it anywhere and will probably play...
  9. Uncle Al

    What happened to 4k maps?

    You're assuming you only craft once, at max level. I can see why that's an option, but I'm almost certain that's not the design intent.
  10. Uncle Al

    What happened to 4k maps?

    I certainly see a strong argument for having quest rewards be only cash. In addition to making them less good, it would make their value self correcting once 3.0 comes in. I'm assuming there are going to be some economy modification options for buy and sell prices. The other factor that makes...
  11. Uncle Al

    How far have you gone this playthrough?

    Lucky looter and loot settings don't affect trader inventory. The things that do are: Your level How many quest tiers you've completed Daring Adventurer perk You were most likely seeing much higher stage items earlier in your old play throughs due to playing with 300% xp, making your level...
  12. Uncle Al

    Swapping Armor Sets

    That was my point. Your blanket statement 'supports multiple play styles so is good' doesn't work unless those different playstyles also have mechanical impact. Though we seem to agree there, I go further and say it's not good design unless there is some risk/reward balancing between the...
  13. Uncle Al

    Swapping Armor Sets

    By this logic, games where you have multiple apparent choices but your choices have no mechanical impact whatsoever on achieving the game goals are good designs. I don't think that's the case.
  14. Uncle Al

    Swapping Armor Sets

    If it makes it clearer I'm happier to use 'grants mechanical advantage' as distinct from 'encourages'. I was using 'encourages' in that sense, and totally accept the degree to which mechanical advantage affects an individual persons gameplay is down to them. That said, I don't think 'you don't...
  15. Uncle Al

    Swapping Armor Sets

    Technically true, but I think it's fair to expect a game designer to force hard, meaningful choices without requiring the players to formulate their own 'house rules' to ensure choices are both meaningful and hard. Armour bonuses are inherently problematic as soon as they start buffing an...
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