Recent content by trogs

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    PC V2.0 Storms Brewing Dev Diary

    The new POIs are looking great! We didn't have big mining sites before and now we got two. Lots of room to hide zombies. Of all the new POIs, which one are you guys most proud of?
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    PC V2.0 Storms Brewing Dev Diary

    I know nothing about programming, but I"m curious. When a script like that (player shelter checking) works non-stop, does it affect performance or is it lightweight?
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    PC V2.0 Storms Brewing Dev Diary

    I shared my guesses on page 62. I think if a zombie electrocutes us, it'd be too overpowered, unless the stun lasts for a nanosecond. The new burnt biome zombie will set us on fire with this new update, so the infernal orange would not be unique.
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    PC V2.0 Storms Brewing Dev Diary

    My guesses for the new zombie variants are that the charged blue will be immune to electricity and have a short invulnerability instant after being hit when his damage doubles; and the infernal orange will be immune to fire, extra fast and only spawn at night (and tier 5 POIs). We need some kind...
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    PC V2.0 Storms Brewing Dev Diary

    The plague spitter has corpse breath that attracts flies, the female fly lays eggs in his mouth, he swallows them and larvae hatch in his stomach, consuming an extra layer of rotting tissue that regenerates whenever he feeds. The larvae store up enough energy for the pupal stage, and soon they...
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    PC V2.0 Storms Brewing Dev Diary

    I like the new zombie, I was expecting a cop spit alternate that would get you infected on hit, but this is much better. I still hope the chance of infection is higher with this zombie so it can live up to its name. The only thing though is that we shouldn't be able to kill a swarm of flies...
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    PC V2.0 Storms Brewing Dev Diary

    They definitively don't need to be next to each other. Navezgane works great with the forest at the center. That's where most people build their bases, then we venture south to the desert, explore, go back home to store all the loot, upgrade equipment, then we're ready to go north where it's...
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    PC V2.0 Storms Brewing Dev Diary

    What's illogical is the difference in temperature. When it snows on a desert in real life, the desert is freezing cold. It feels weird in the game because with one step we go from overheating to freezing, that's the illogical part
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    PC V2.0 Storms Brewing Dev Diary

    I'm curious about the Navezgane makeover. Did you rearrange the biome's borders? I hope the snow biome is still far from the desert, it's the one thing I don't like about random gen, most of the time those 2 opposites are neighbors. Do you have plans to eventually include all 900+ POIs in...
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    PC V2.0 Storms Brewing Dev Diary

    Thank you for adding dynamic severe storms, I really like that we need to take shelter for protection. How will the severe storms impact the player? Will we be harmed even after unlocking the biome's hazard immunity? Will shelter negate all damages or only mitigate it?
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    PC V2.0 Storms Brewing Dev Diary

    My favorite thing about post-apocalyptic landscapes is how nature takes over the countryside and man-made structures. So far, this is lacking in the game, one of the few plants is even neatly trimmed as if there's a zombie gardener still doing his job. I know it would probably be too taxing on...
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