Recent content by trielkee

  1. trielkee

    PC Developer Discussions: Alpha 17

    Opt out.
  2. trielkee

    PC Developer Discussions: Alpha 17

    This makes me happy.
  3. trielkee

    PC Developer Discussions: Alpha 17

    I like the Blighter and Hivemind ideas alot, was thinking of something similar myself, like if the cops exploded in a radiation cloud that buffed the zombies in the vicinity, giving them a damage and health buff of sorts. Was always against special infected zombies like the radiated ones and...
  4. trielkee

    PC Developer Discussions: Alpha 17

    Well, I've seen a few videos using the same mechanic that makes the zombies go in a loop using the ramps/slopes, like some kind of idea from the movie Inception, and I always expect they would just start to demolish the main tower the player is standing on but they always go back to the ramp...
  5. trielkee

    PC Developer Discussions: Alpha 17

    Hope the AI will be further improved so this tactic with slopes isn't possible anymore. Imagine if zombies jumped on metal railings and held on to them. Now that would be a nice surprise. We need some new special infected :) .
  6. trielkee

    PC Developer Discussions: Alpha 17

    Lowering the resolution a couple of notches improved my fps from like 25 to 50, and I'm on an old system so it's worth a try.
  7. trielkee

    PC Developer Discussions: Alpha 17

    I said that exact thing a couple hundred pages back. Just doesn't seem "fluent" enough progression wise if you have to spend 6 points on a base stat just so you could buy 2 levels of a perk. I know they have to slow down progression somehow, but I think it would feel much better if, let's say...
  8. trielkee

    PC Developer Discussions: Alpha 17

    Nice machete torch you got there.
  9. trielkee

    PC Developer Discussions: Alpha 17

    Nooo, don't do that.
  10. trielkee

    PC Developer Discussions: Alpha 17

    Sadly no. But it does fit really well.
  11. trielkee

    PC Developer Discussions: Alpha 17

    Was wondering, will we get zombie wolves in future builds?
  12. trielkee

    PC Developer Discussions: Alpha 17

    This is the kind of horde night I'd like to see:
  13. trielkee

    PC Developer Discussions: Alpha 17

    In my opinion, horde night should be a constant struggle, if you don't fight them off, you are toast as is your base. No pasive bases to keep you safe while you enjoy the red scenery around you. Zombies AI is fantastic at this point, they shouldn't get "smarter" but stronger in hordes. If you...
  14. trielkee

    PC Developer Discussions: Alpha 17

    You can't make zombies tougher than they are now. Sure, you can make them take more hits but where's the fun in zombie sponges? No matter how hard zombies hit and how fast they come back up or if they got different speeds of movement, walkers will always be easy to deal with. They can always...
  15. trielkee

    PC Developer Discussions: Alpha 17

    Seeing as A17 has a ton of improvements I doubt he will go back to A16 just for the weapon parts, and I understand why it bothers him, noone likes to see a feature they like removed from the game, but I doubt they will ever consider bringing it back in, it just doesn't fit in anymore.
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