What is even the problem with the behemoth being big anyways? It’s not THAT big, only like 15 feet tall. And when added in game via mods, it can run around and attack stuff just fine.
And thats just with modders reusing animations and attacks. Imagine what it can be with its own special...
yeah you’re right about the blood moon not actually being red itself IRL, although I’m pretty sure even in demonic games a blood moon doesn’t actually mean that the whole moon turned red.
You’re idea with the whole rage cloud thing does make sense though. It also seems that every horde is...
I could be COMPLETELY wrong here, but I thought that the infection mechanic was more like how you can get an infected wound IRL. If the zombie infection is a virus, antibiotics and honey would do absolutely nothing to stop it. A virus can only be killed by your immune system or bacteriophages...
If I were to download a mod that increases zombie spawns, and then invite my friends to my world, would it still work? Or do they need to get the mod as well?
Or do you have to set up an actual server for modded multiplayer?
I don't mind them as long as I don't get many repeats. However I would prefer to see a nice mix of dungeon type POIs and abandoned houses.
I mean not EVERYBODY would try to turn their house into a fort at first sign of a zombie apocalypse. Most would run for the hills, leaving there houses vacant.
Well that's understandable. However I find it likely that both navezgane and random gen will be increased in size in the future. Random gen already got increased from 5x5km to 8x8km. So we have that to look forward to :)
Never thought of it that way, actually that sounds pretty convincing. I still wish we could keep the gore blocks however. Actually I want the OLD gore blocks back, where zombies would literaly pile up on each others corpses and make a path over moats and such.
My favorite additions
1. More vehicles
2. Fixed zombie AI
My least favorite additions
1. The new combat. I think the combat could be easily improved if they just had a more skyrim styled melee combat. Skyrim's melee system is simple and fun, add in the ability to shove and you're golden for...
I usually play co-op with 4 other friends and 50 alive at once pose almost no threat unless somebody is afk. I can see how that would be more challenging if it was just you fighting them though.
One thing that makes the zombie apocalypse seem scary to me is not singular zombies or mutated zombies. Those are cool and all, but what really makes them scary is their numbers. Obviously I am aware that the game simply can not handle absurd numbers at the moment, but do you ever think it will...
Bloodmoons, I love them. It's always so much fun to fight off hordes of zombies, and this is obviously what the 7th day is meant for. It's awesome and one of the many things I love about this game. However. My opinion is not universal. There are many people who seem to dislike bloodmoon hordes...
That's pretty close, but it seems different enough the get a pass, although it's pretty obvious where they got the 'inspiration' from. And I'm pretty sure you can't copyright a font unless The Fun Pimps made it themselves.
But the gameplay itself seems very different from 7 days to die, there...