There are some really nice mods for this (of course it costs some performance but who cares on PC):
Just take a look at MPLogue's Better biomes mod:
https://www.nexusmods.com/7daystodie/mods/5366
Also worth a try for city improvements: MPLogue's Urban decay mod...
Did another test with lvl1 and lvl6 steel clubs on insane:
lvl1 (32.9 DMG): 16 / 24 DMG (no glove / 50% glove) => 50% DMG increase as expected
lvl6 (48.6 DMG): 24 / 32 DMG (no glove / 50% glove) => Only 30% DMG increase...
It's disapointing and annoying if you can't trust displayed...
Hi,
I was testing glove dmg multiplier on different difficlutiesinsane.
Weapon: Lvl4 wooden club (15.6 dmg per normal hit)
Zombie: Normal Moe
Glove: Lvl5 raider glove which should give +50% melee DMG
Difficulty
DMG without glove
DMG with 50% glove...
Could you change the following to avoid cheesing quests:
- Change fetch only quests from Tier 3 and above to fetch and clear
- Restore blocks after starting a dig quest (people are "pre-digging" to avoid zombies)
I assume the problem is not the progression speed which is already slowed down by 50%, it is the number of players on your server. Doing a quest with 4 or 8 people? 8x the money and rewards.
Maybe add a rule to forbid book sharing between players.
Tune down the loot in your config.
Disable...
Light rework in general is OK. Rooms inside were just too dark even when the sun was shining bright.
Maybe it needs a little adjustment for night time (now it seems we have full moon light all the time 😀)
Yes, this happened to us, too.
The loaded arrow does not properly point to the cross-hair.
Had this with a dog. He just jumped through the cracked door opening 😂
Sorry to say guys...
- New RWG map on b237 (multiplayer P2P)
- Quest counter is correct now evem after relog (10/10)
- Client gets Tier1 quest rewards window with bike etc., BUT host does not (and therefore no additional trader route opening quest)
:classic_sad: