The green animal indicator when using "Animal tracker" perk sometimes is flickering / not showing properly.
It isn't even visible on the compass.
See videos attached.
When a client attaches the new vehicle storage mod to e.g. a bike, it only shows the additional row to the client.
The host has to detach/attach the storage mod again to also see the new row.
You can see the bug in the attached video link.
I also atached log file. Video was recorded about...
Any idea when balancing the OP Sledgehammer build?
Please give nice books/effects to other weapons too or rework this book so heavy armor feels heavy again:
Vol. 6 Urban Combat: Armor Adrenaline Rush Armor doesn't slow you down when in combat
Are you aware of the lags clients have?
Choping a stump, getting a honey, but the receiving message pops up 3 secs later.
Even clients' hit sound / animation are out of xync.
The thing that bothers me the most (since it is really hard to read in dark mode):
Why is the fun pimps font color not white like in the intro :ROFLMAO::
There are some really nice mods for this (of course it costs some performance but who cares on PC):
Just take a look at MPLogue's Better biomes mod:
https://www.nexusmods.com/7daystodie/mods/5366
Also worth a try for city improvements: MPLogue's Urban decay mod...
Did another test with lvl1 and lvl6 steel clubs on insane:
lvl1 (32.9 DMG): 16 / 24 DMG (no glove / 50% glove) => 50% DMG increase as expected
lvl6 (48.6 DMG): 24 / 32 DMG (no glove / 50% glove) => Only 30% DMG increase...
It's disapointing and annoying if you can't trust displayed...
Hi,
I was testing glove dmg multiplier on different difficlutiesinsane.
Weapon: Lvl4 wooden club (15.6 dmg per normal hit)
Zombie: Normal Moe
Glove: Lvl5 raider glove which should give +50% melee DMG
Difficulty
DMG without glove
DMG with 50% glove...
Could you change the following to avoid cheesing quests:
- Change fetch only quests from Tier 3 and above to fetch and clear
- Restore blocks after starting a dig quest (people are "pre-digging" to avoid zombies)