Recent content by StompyNZ

  1. StompyNZ

    PC A20 Developer Diary Discussions

    maybe move all the dumb talk of moderation out of the dev thread to the trashbin where it belongs? :p
  2. StompyNZ

    PC Alpha 18 Dev Diary!!

    I had Rager zombies in Bad Company more than 2 years ago.... RH initially used BC zombies... does that mean I should be demanding credit for the idea? /cackle
  3. StompyNZ

    PC This is the stable version?

    Well of course that was the reason to push it to stable. I mean people are going to be on holiday over the Christmas break so why wouldn't they make it available to everyone to play with? It's stable enough to play, and you would be waiting a long time (another 18 months?) before there were no...
  4. StompyNZ

    PC Perks System and Level Gates

    yes <configs> <set xpath="/progression/level/@max_level">500</set> <set xpath="/progression/level/@exp_to_level">8500</set> <set xpath="/progression/level/@experience_multiplier">1.005</set> <set...
  5. StompyNZ

    PC Perks System and Level Gates

    Level gating is the only thing I have modded so far because it is just that bad Removed all level gates from attributes and gave 5 pts per level, with increasing cost per level. I find that plays so much better
  6. StompyNZ

    PC Very bad Random Gen

    its not that the current saves will break, its that you wont get the improvements unless you make a new save :p
  7. StompyNZ

    PC Very bad Random Gen

    I beg to differ. There are more ways than ever to mod the game, and if you really must cling to the old systems then it can be done. Sure not with just an xml mod or a few sdx mods chucked together, but the sole reason I still play and mod this game is because you can essentially do ANYTHING...
  8. StompyNZ

    PC is A17 removing the much beloved run and gun aspect?

    you can still run and gun, you just have to do it in the direction non mutants can run (i.e. forwards)
  9. StompyNZ

    PC I've Been Playing A16.4 for months now, and I've noticed some things that bother me..

    a regular house full of scoobycops just makes no sense to me. The doors are locked, the house is intact, but somehow all those scoobycops got in there and supposedly died of radiation or something? Every house becomes a boss encounter. This aspect of the game completely put me off wanting to...
  10. StompyNZ

    PC Treasure in/under POIs

    The block for the chest does not spawn until you are near. It uses GetHeight and takes 3 off the y, so it will be 3 blocks below the top block (special case for liquids, will drill down till it finds the first non liquid and plop it on top).
  11. StompyNZ

    PC Which is the more important main feature of the game VIII

    Intelligence for sure, I would expect it is the key to unlocking advanced recipes. Deception also comes to mind, so stealth and social make sense to come under int. Repair skills too. Fortitude should be the main factor for stamina, not Agility, tho no reason they both can't affect it. It would...
  12. StompyNZ

    PC Reached a point (again) where I'm fed up with the game.

    If the block is replaced with something then it only removes that single spawn point and any of the other sleeper blocks can still be used. If I remember the code I read it should trigger a delegate that removes any sleeper spawn point in that block so it won't spawn a sleeper inside the block...
  13. StompyNZ

    PC Developer Discussions: Alpha 17

    I can vouch for that, I often have no idea what you are saying and I'm not a novice at coding :)
  14. StompyNZ

    PC In light of the new Alpha 17 POI creator

    id numbers are gone in a17.
  15. StompyNZ

    PC Question about XML [devs]

    json is better for data transfer, xml is better for manually editing
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