Recent content by Sorrowthief

  1. Sorrowthief

    Video files

    I've been adding a lot of audio files for my mod and was wondering if video files work as well? I made a TV in Unity and it all works in there but no joy in getting it to work on game with just the resources file. I think it has to do with the video file being a texture. Has anyone gotten videos...
  2. Sorrowthief

    My Mod concept teaser to see if any interest

    So after many pain staking alphas with me not being able to develop my full story/quest mod I have found some tricks with the help of some cool people to finally pull it off this time. Thanks Telric for all the help! So this mod when completed will be story driven. You play a scientist who was...
  3. Sorrowthief

    Workstation Fuel help

    I have made a new work station but can't seem to figure out what determines the Icons in the fuel box or any of the others for that matter. I know how to make it use a different fuel type but how do you change the icon? I was looking in the windows.xml and figured it would be as simple as...
  4. Sorrowthief

    Help with Trap Animation and damage Video link included

    So I have my trap that I made in Unity running in game and it spins like I want it to but I have been lost for days on how to make it do damage from the hammer part that's moving. I can supply the xml code I'm using and I have tried every varioation of class. BladeTrap, Damage, TrunkTip. No...
  5. Sorrowthief

    Ui png and overlays

    Is it still possible to use custom images as backgrounds for windows? You used to could do something like this a few alphas ago and it doesn't seem to work for me at least the way I'm trying. Anyone added anything like this for A17? <sprite depth="1" name="background" pos="0,0"...
  6. Sorrowthief

    Unity Tutorial for Traps, Electrical, and Workstations

    I would love to see an up to date tutorial on the creation of custom traps and workstations. A few of the things I am finding confusing and that I would love to be included in such a tutorial would be an explanation on colliders. How does 7 days handle colliders? I have went through many of the...
  7. Sorrowthief

    PC Complete (and last) statement to the status of A17 and its mistakes

    If that was to me you really cant if you fully understand what I'm saying. It was more in reference to the starting tutorial tip pop up boxes that come up. All of those and the journal entries are hard coded. You cannot make more than tutotrialtooltip02 pop ups before you get NR flooding up top...
  8. Sorrowthief

    PC Complete (and last) statement to the status of A17 and its mistakes

    Madmole, I hope you remember me I used to mod a lot and was all over forums with this game. I'm loving all the new changes, I admit I took a long break but we always come back. Kind of not on the topic but do you guys think you will ever implement it in game the options for us to create quest...
  9. Sorrowthief

    editing Assembly-c#.dll help

    So after many questions and no fix for this I believe I will have to edit the Assembly-c#.dll files. I want to add my own Journal entries and also be able to use as many of the <action type="ShowTip" value="tutorialTipQuest02" /> tips as I want. I found this code after I downloaded the...
  10. Sorrowthief

    Anyone know why I'm getting this error

    I like to use the part of the quest code that makes the tooltip quest thing pop up with information for my players like the starter quest. <action type="ShowTip" value="tutorialTipQuest18" /> The problem is after the first two tips any others that you add after that result in this error...
  11. Sorrowthief

    xpath help

    If I wanted to replace all of the starting quest with my own what is the best method with xpath to do that. Do I have to remove each old quest first and then append all my new quest. A little lost on this part. I have been reading but most of my work removes huge chunks of stuff and replaces way...
  12. Sorrowthief

    Buff/quest help

    In previous builds you could make a quest objective to obtain a buff. So far I cannot get this to happen anymore. Now it seems you have to have to have another object such as place block and you can add the requirement while you have a buff on, but I just want the quest to end as obtaining the...
  13. Sorrowthief

    Custom journal entries?

    I've been away from modding since like a14 or 15 but back then you couldn't make your own journal entries as they were handled by some internal thing and your character wouldn't save them when logging g out and back in. Has this changed? Can we write our own Journal entries. I'd check myself but...
  14. Sorrowthief

    Goto specific prefab or location

    So using the Navs map I've been playing with the quest.xml and was wondering if anyone has found a way to direct the player to a specific place. From what I can tell the white river quest is the only one with the Objective type="goto" id ="trader. All of the other quest have <objective...
  15. Sorrowthief

    Quest custom dialog

    So with A17 is it possible to make an npc like a trader and give them custom dialog and custom quest. If so would it still behave as a trader with inventory \Store or is it possible to just make an Npc that stands around and will speak the dialog you create for them and offer the quest you made...
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