Recent content by ShadesOfKnight

  1. S

    PC 2 Criticisms

    IMLTHO, the problem is that they didn't start with a backstory - that's the real roadmap - and so we have a Star Wars sort of place where originally the Force was nebulous but somehow everyone in the galaxy forgot about the midi-chlorians from less than twenty years ago... or we had...
  2. S

    PC From a passionate fan, I'm disappointed

    That might not be a bad idea, but no. Agonizing detail isn't needed - consistency of the world is. That's what makes a memorable thing differ from a punchline.
  3. S

    PC Demo zombies damage is stupid...

    I don't deny it sounds like fun, but in the case of the Demolishers it doesn't make sense. He'd have to strap suicide vests to a lot of people, because he wouldn't know which ones would become tanks and which would be just "normal" zombies, and then he'd have to build a containment facility...
  4. S

    PC Demo zombies damage is stupid...

    It is easy to refuse to imagine it when it requires no imagination and only requires the game itself. If, across all of Navezgane, a player can't find this mythical mechanism that would allow him to weaponize the virus - call it "serum parts," if you really want to fit the game - then the Duke...
  5. S

    PC Demo zombies damage is stupid...

    You're very kind, but giving the Duke superhuman powers of prescience (so he knows which victims will mutate into superzombies and which ones will not), and giving the Duke superhuman powers of control (the ability to keep the superzombies from blowing up as soon as they're turned, destroying...
  6. S

    PC 2 Criticisms

    That's kind of the same sort of weasel-wording that we had in the other thread about the roadmap. "Because there's THIS thing that can fit in an overly-broad application of a word, we can use ANY thing that also fits there and it's just fine." I don't accept that. Continuity, IMLTHO, is very...
  7. S

    PC 2 Criticisms

    Damn. I was making a joke, but you got your panties twisted about it. But since you're going all that way about it, NO. I don't "accept" the demo zombies, or the hordes that magically know where you are no matter what because their Timex tells them it's the right date. I play the game, but...
  8. S

    PC From a passionate fan, I'm disappointed

    By that answer, ANYTHING can be done to the game, and there IS NO ROADMAP. Because "it's only a rough outline."
  9. S

    PC Demo zombies damage is stupid...

    IMLTHO, Demolishers - like many other "special" zombies - utterly destroy the immersion of the game (pun not intended). The OP has an excellent point - how did a massive, heavily armored, brute zombie get a suicide vest on them? Another example of how the devs lost their way from the roadmap -...
  10. S

    PC 7 Days of Ammo Crafting

    IMLTHO, the Log Spikes weren't OP. They cost a LOT in resources - especially if you upgraded them fully - but they lasted more than contact with one damn zombie. They were also realistic. You could use them to make a genuine palisade fortress (i.e. 13th Warrior Style).
  11. S

    PC 2 Criticisms

    What's absurd about "occult radiation?" Hm... Let me ponder that one for a moment. Occult... Radiation.... Magic. Yeah, nothing absurd there. ;) (For the record, I know there's another definition of 'occult.' But that's less funny.)
  12. S

    PC From a passionate fan, I'm disappointed

    Well, not to beat a dead horse - though I need the glue - can you tell me where in their original kickstarter "baseball bat parts" fits? Or what happened to the 5x5 grid crafting system? It's also true that they've added a WIDE range of items that aren't in their original kickstarter - the...
  13. S

    PC The AI still sucks in all the wrong ways

    How did you get a fully-developed concrete room with a metal hatch on day four? Creative mode? If so, it's possible that you were the one who was damaging the space-time continuum... ;)
  14. S

    PC Smell

    This. I can't say how much I've wished for a way to trap Zeds that doesn't rely on using the player as the bait.
  15. S

    PC 7 Days of Ammo Crafting

    I've been leery of using iron spikes because of the time/energy/resource cost - wooden ones are so flimsy and I worry that these are too. The devs got rid of the large log-shaped ones, but I have to ask: Are the Iron spikes the new version of those heavy-duty spikes from A15 (I think it was then)?
Back
Top