Recent content by seven

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    Mod Request Zombies not attacking blocks

    Anything is possible if you know how to do it, people have added their own AITasks, with code I assume, but that's not something I know. If I recall, the AITasks are a priority list, first items have higher priority. You could try different things and see what you come up with.
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    Mod Request Zombies not attacking blocks

    Well, I'll admit I'm certainly no expert on the AI, but yeah, they go into a destroy things mode if they can't find a path to you. They'll start breaking random blocks, trying to dig, beating on cars. I tested the code above with some Arlenes. Most of the time they just tried to walk through the...
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    Mod Request Zombies not attacking blocks

    There's no DestroyBlocks behavior, just DestroyArea, so I assume you meant BreakBlock. I suspect your problem is with the xpath statement. I couldn't figure out how the game handles the '|' character in the behavior list, so I just replaced the whole thing. This works in your entityclasses.xml...
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    PC V2.0 Storms Brewing Dev Diary

    Too early and it would make infection meaningless. Too late and it makes the apiary worthless. In my current game I'm still a few magazines away from a workbench but I already have a few honeys and a couple herbals in stock. If it unlocked at 40 I wouldn't bother, unless I wanted to make awesome...
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    PC V2.0 Storms Brewing Dev Diary

    During the town hall they talked about reworking the badge system, saying they would be craftable items but also that if you died you would lose them. I think that's what I heard. Is that correct? If so, what happens if your base is in some hazardous biome and you die, respawning in that...
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    PC V2.0 Storms Brewing Dev Diary

    Hopefully it will be an early game unlock, and not a 100 magazine workstation.
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    Mod Request Zombies not attacking blocks

    If you have zombies that won't attack blocks, or don't do damage, then you'll have a lot of zombies stuck in cupboards.
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    PC V2.0 Storms Brewing Dev Diary

    Yes, I saw a lot of these in the past. I posted maybe a month ago about quest flags at POIs with no quests. Sylen said they had only seen that in internal testing. At first it was just an occasional anomalous flag. At one point though I could fly around a small town and half the POIs had a quest...
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    Why are zombie dogs still not zombies?

    The reason it wasn't working was due to an incorrect xpath that wasn't an error but didn't do what I wanted. It's back to the original question though. Entities that give credit for Enemy Kill (as shown on the Players page). Zombies Plague Spitters Frostclaws Insect Swarms Zombie...
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    How to moderate a forum

    Lower right corner.
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    PC V2.0 Storms Brewing Dev Diary

    Or, the Duke in his war with Whiteriver began weaponizing zombies.
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    Why are zombie dogs still not zombies?

    Never mind, it was an error in my xpath logic. Adding <property name="EntityType" value="Zombie"/> does make zombiedog kills count as enemy kills. I still wonder why that's not vanilla since zombie vultures count.
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    Why are zombie dogs still not zombies?

    Well, that's interesting. In alpha 21 just adding that one property made zombie dogs count as enemy kills. It no longer does, and it looks like it didn't work in 1.x either. It's not a big deal, except, I have a mod that changes all the zombies to zombie dogs that I'm working on updating. With...
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    Why are zombie dogs still not zombies?

    edit: reply to thatguybeard Not a bad guess, but no, adding that property doesn't affect the ability to harvest.
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    Why are zombie dogs still not zombies?

    Zombies are zombies. Plague spitters and frostclaws are zombies. Zombie vultures are zombies. Bug swarms are zombies. But Zombie Dogs are not zombies? I'm talking about <property name="EntityType" value="Zombie"/> which the first 4 groups have, but zombie dog does not. Since Zombie Dogs...
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