Recent content by seven

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    PC V3.0 Sandbox Siege Sneak Peek

    For destination icons what I do is change the distance at which they appear on the screen. They show up on the compass, but I don't need the quest icon etc. in the middle of the screen for 5km. The last 100m is enough for me. e.g. <!-- <nav_object_class name="quest"> --> <set...
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    SMG & Shotgun Turrets now setting off Demos.

    The only recent thing I recall reading about the turrets and demos was in the 2.0 patch notes, "Demolisher zombie’s shoulder explosive now can be set off by turrets, when a turret is manually controlled by a player". That could have been a "fix" so if you used a turret as a gun it would set off...
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    PC V2.6 EXP

    I don't. It shouldn't require jars to produce water. It should require jars to collect water out of the barrel, so that the design makes some sense. If we add the filter tool, then we can drink directly from it. Make it work like other water sources in the game. I hope someone makes a mod for...
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    How to mod a mod

    Yes, it should be fairly easy if you figured out the boxing part. Just have your mod run after the other mod with the custom ammo. Mods are loaded in alphabetical order, so I always name my personal mods z_xxxxxx. Run with just the other mod loaded, then in your save folder you'll find a...
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    PC V3.0 Sandbox Siege Sneak Peek

    Hmm, so maybe I shouldn't have eaten that blueberry pie I found in a cupboard?
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    Windows Game crashed, motorcycle disapeared

    You may find it where you started riding, or somewhere along the path you took. The game doesn't save the vehicle position as frequently as the player.
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    Tired of crafting Legendary gear that is worse than the Tier 5 gear.

    Showing damage based on the ammo type can be a bit confusing at first, but it makes sense math wise. Damage calculation starts with ammo damage and then is adjusted by weapon type, quality, perks, and mods.
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    PC Removed versions from steam

    A good tip, I've never noticed that either. I've updated the above linked thread, which stopped at 17.1, with manifests for alpha 17.2 through the current 2.5 b32 hotfix.
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    PC Guide: How-To download almost every past Steam version of 7 Days To Die from Steam

    I've updated the 4th post with manifest numbers for alpha 17.2 through the current 2.5 b32 hotfix.
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    Tired of crafting Legendary gear that is worse than the Tier 5 gear.

    If you're asking me, I always compare with the same ammo, double checked. I will say that the damage difference is minor, like a couple HP. I think it's usually/maybe always comparing a good looted T5 with a crafted T6. Perhaps that is the difference. Pretty much as soon as I craft a T5 I'll...
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    Tired of crafting Legendary gear that is worse than the Tier 5 gear.

    Where T6 adds another mod slot it's not quite so bad, but 5 and 6 M60 both have 4 and it is annoying when you don't have any improvement. I don't like the rng damage. Sometimes I'll cheat in materials, craft 10, and choose the best one. Maybe this will be addressed in the combining things update?
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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    Yeah, I don't get all the hate the new Jen receives. I think she looks a lot better. The one criticism I do agree with is her skin does look a bit plasticcy. Needs a little something.
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    What's the max range we can see a trader flag?

    I don't look for flags since there are other POIs that have them, but I can recognize the trader compounds from quite a distance, maybe a km depending on fog, haze, other buildings etc.
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    The return of old POIs?

    I expect that no, this won't happen, too much work to make the old POIs work in the game. Just adding them probably wouldn't take much, but many are pretty dull, empty and lifeless compared to what we have now. There weren't any sleepers from what I recall, the interiors were mostly empty. That...
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    The return of old POIs?

    I'm not a fan of dungeon-style POIs with a treasure room at the end. I enjoy the non-quest locations more. I don't see how this could be a toggle though, unless it toggled between different sets of POIs during map generation. A dungeon POI doesn't work that well if you don't follow the correct...
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