Recent content by SeekerOS

  1. SeekerOS

    PC Alpha 18 Party Time!

    That's true, it does. You can scrap things in the workbench and the forge does process brass ( I should of used a different example, but chose Brass because generally it seems to take a while to scrap, which bogs down the item queue ). Was thinking a way to get more out of items that can't be...
  2. SeekerOS

    PC Alpha 18 Party Time!

    How about some sort of item 'grinder'? Haven't seen a post mention this sort of idea yet. Since the Devs.. or whoever in charge seems to like seeing the game take longer to get through to whatever player-side end stage, how about an automated machine we can toss whatever into, like Brass. Have...
  3. SeekerOS

    PC Developer Discussions: Alpha 17

    So. Before this gets changed or nerfed, why are folks complaining about how the NVGs work now? Screen related : https://steamcommunity.com/sharedfiles/filedetails/?id=1613779947 I thought NVDs, whether scope, goggles like in this game, or a monocular only amplify the light in an environment...
  4. SeekerOS

    PC Alpha 17 Stable B240 bug reporting thread

    Summary: Random Crash Version: Alpha 17 build 240 (Stable) Platform: PC OS/Version: Windows 7 x64 Home Edition RWG Single Player Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off ? Off Status: New (...
  5. SeekerOS

    PC Developer Discussions: Alpha 17

    Experimental and Stable are different branches. Always best to just wipe so your game isn't bugged.
  6. SeekerOS

    PC Developer Discussions: Alpha 17

    Khzmusik, few things I've noticed myself : Miner 69'er : Only two points in this yet, but when you right click with a tool ( power attack ) it helps to cut through a resource ( tree, rock, etc ) a bit quicker. Motherlode : Should grant additional resources per tier and per attack. I didn't...
  7. SeekerOS

    PC Developer Discussions: Alpha 17

    I'd like this, or something like it in 7 Days to Die too, and didn't know PUBG had that kind of system. Kind of reminds me a good deal of how DayZ Standalone managed, or manages inventory space. Its more about the clothes, and while they provide protection against damage and the environment...
Back
Top