I really don't want to add to the toxicity that is already way too high in this forum but come on people...
The guy/gal asks you for advice on protecting a fragile optional element of the base defense and you toss ''exploit harder'' and ''watch me exploit literally every mechanic in the...
Regarding the blunderbuss
Just to double down on this to go with other FPS games here. You know that new Fallout title that is about to roll out in a week?
Guess what - they have a blackpowder shotgun in it.
With an 8 second reload timer, medium range, poor accuracy
buuuut
it absolutely...
2 player private server
survival
loot abundance 25 %
no respawn
no air drops
40m day (we are old we don't like change and the longer days make the game way too easy)
default settings for the rest
enforced rules
no wood frame exploit
no mole base
no deathdrop pits
no infinite water...
I just don't want another patch note telling me that X or Y looks ''better'' now
just to find out that even less Zeds are running around in the world
because if we continue that trend we will have to axe the zombie-''horde'' out of game description
Well this was something that was addressed in detail during and after the weapon quality rework. It isn't just something that limits the effectiveness of the blunderbuss. It also limits a lot of other weapons. The X-bow stands out like a sore thumb on this as well. The forced automatic reload is...
all up to personal pref imo
The addition of the gamestage mechanic diluted this advantage a little bit. But it is a massive change to the overall difficulty. You give yourself much more time between day 7 hordes to prepare/repair and therefore also more room&time for longer loot-/scout-trips.
Well Hide Armor may become useful for a niche with their new cold/heat resistance system for armor.
The niche being that you want to start in a snow biome - or that you are stuck in a rly large snow biome thanks to the rng generator/spawn
If I get caught off guard I ask myself the question
Do I want to have the means to fight my way out of the situation thanks to: Int (tech) Per (firepower) Str (melee dmg)
or would I rather have achance to ''maybe'' run away Agi (more stamina/less stamina drain) Whereas the maybe should be a...
agi and end will be mostly irrelevant for a large part of the early and midgame unless they've changed the spawning algorythm.
You won't see many active Zeds as the game can't handle them (thanks to ''everything needs to look more pretty - oops that killed performance let's drop Zed numbers'')...
The Problem with scrap armor is not a new one. While it has a theoretical place in a progression from leather to full iron the resources gating the access to them ... Well they weren't exactly well planned out.
In older alpha versions the only reason to ever craft scrap armor was to fill in...