Recent content by Sam_Neill

  1. Sam_Neill

    [World] Small Island - custom map - A19 b180 ready

    Followed basically this tutorial 😉 Additional help is found here .
  2. Sam_Neill

    [World] Small Island - custom map - A19 b180 ready

    Another Update: -Fixed misplaced prefabs (some prefab sizes changed in between A18 and A19) -other added stuff (prefabs, road placement,etc) -built a prefab for the harbor section (picture below), maybe i will add some othe "ledge" to the harbor with a container dock. Map+ Prefabs...
  3. Sam_Neill

    PC Alpha 19 Dev Diary

    @Blake_ I noticed the error messages like this one...    ... do happen if you run the command visitmap (to load all chunks of the map) too, even the player is not really there, maybe this information can help @faatal too? Did you do a testing with a new map running visitmap command before...
  4. Sam_Neill

    PC Alpha 19 Dev Diary

    Since i did get no answer to that until now: @faatal oder @madmole or any other developer can answer this ?
  5. Sam_Neill

    PC Alpha 19 Dev Diary

    So in a multiplayer world everyone is spawning at the same place ? Or how is spawning handled there ? Would be nice to know if it could rotate. Like if you do a PVP server and have 8 different spawnpoints you want the first 8 players on a different spot each.
  6. Sam_Neill

    PC Alpha 18 Dev Diary!!

    That would be a nice solution, i want these ramp blocks craftable too.
  7. Sam_Neill

    PC You shall not pass!!

    I hope you will never be in the position to judge free speech.
  8. Sam_Neill

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    Yep, you are right. I read this comment like you did. More like a how madmole would have decided with the knowledge of these days, an abstract idea, nothing more.
  9. Sam_Neill

    PC Alpha 18 Dev Diary!!

    In the 7D2D forum ? :biggrin-new:
  10. Sam_Neill

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    So much hate for an intermediate material change. A material you could only scrap ? While i concur that streamlining games is not really always a good idea, this change is pretty minimal.
  11. Sam_Neill

    PC You shall not pass!!

    And now explain the logic of having zombies ingame - or moving around stuff that weighs tons... Its a balancing question and you think the amounts to create farming plots are too much - well maybe. But iam used to 10 pieces of rotten flesh, did they already nerf that ? PS: A large amount of...
  12. Sam_Neill

    PC Another "direction of the game thread" and iam concerned...

    Well then show up in the dev diary and ask him about encounters like i did - if enough people do it this way then maybe we will see a change.
  13. Sam_Neill

    PC Alpha 18 Dev Diary!!

    madmole: How is the state of the encounter system you mentioned ? Is it in the works or is bug squeezing currently more important ? Link to the post of madmole I hope for something like Left 4 Dead did with their AI Director:
  14. Sam_Neill

    PC Another "direction of the game thread" and iam concerned...

    To anyone talking about "I need more zombies around": You are aware that an encounter system is planned to give that feeling back? The wilderness zombie spawning was reduced for performance (as it can be read in the dev diary). The encounter system (also mentioned in the dev diary) should give...
  15. Sam_Neill

    PC Alpha 18 Dev Diary!!

    Nice, its finished :) Mostly finished ?
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