Another Update:
-Fixed misplaced prefabs (some prefab sizes changed in between A18 and A19)
-other added stuff (prefabs, road placement,etc)
-built a prefab for the harbor section (picture below), maybe i will add some othe "ledge" to the harbor with a container dock.
Map+ Prefabs...
@Blake_
I noticed the error messages like this one...
... do happen if you run the command visitmap (to load all chunks of the map) too, even the player is not really there, maybe this information can help @faatal too?
Did you do a testing with a new map running visitmap command before...
So in a multiplayer world everyone is spawning at the same place ? Or how is spawning handled there ? Would be nice to know if it could rotate. Like if you do a PVP server and have 8 different spawnpoints you want the first 8 players on a different spot each.
Yep, you are right. I read this comment like you did. More like a how madmole would have decided with the knowledge of these days, an abstract idea, nothing more.
So much hate for an intermediate material change. A material you could only scrap ?
While i concur that streamlining games is not really always a good idea, this change is pretty minimal.
And now explain the logic of having zombies ingame - or moving around stuff that weighs tons...
Its a balancing question and you think the amounts to create farming plots are too much - well maybe. But iam used to 10 pieces of rotten flesh, did they already nerf that ?
PS: A large amount of...
madmole:
How is the state of the encounter system you mentioned ? Is it in the works or is bug squeezing currently more important ?
Link to the post of madmole
I hope for something like Left 4 Dead did with their AI Director:
To anyone talking about "I need more zombies around":
You are aware that an encounter system is planned to give that feeling back? The wilderness zombie spawning was reduced for performance (as it can be read in the dev diary).
The encounter system (also mentioned in the dev diary) should give...