Recent content by roughgalaxy

  1. roughgalaxy

    PC Clarification on Chunk persistence

    To be sure, the Chunk persistence is a setting only available on world gen, and does not have specific time stated. Only "unlimited/very long/long/medium/short" etc There is no stated amount of time.
  2. roughgalaxy

    PC Clarification on Chunk persistence

    I've seen a few questions (in discords) on what Chunk persistence does and doesn't do, also what the timers are for options that aren't "unlimited." If you turn this setting off unlimited, what exactly happens to chunks that "time out"? Is everything reset (like if you made a little stash base...
  3. roughgalaxy

    PC A20 Developer Diary Discussions

    That'd be awesome if the roads in rwg weren't always so jank 🤣
  4. roughgalaxy

    PC Alpha 20 Dev Diary

    The ridiculous images that scroll through my head when I think of a bicycle with a turbo mod...
  5. roughgalaxy

    PC A20 Developer Diary Discussions

    2 Items today (I knew I forgot some yesterday) 1: Quallity This may be more of a revamp suggestion but possibly not too difficult. I would like to see quality of items balanced a bit more... static. I feel like a T6 stone shovel should NOT be better than a T1 iron shovel. It can be...
  6. roughgalaxy

    PC A20 Developer Diary Discussions

    You know, I actually like this. It could give you a sense of reclaiming the area from the zombies ala state of decay. It does kind of break immersion seeing poi's refill with zombies, especially if you're on an island because... where do the fresh zombies come from?
  7. roughgalaxy

    PC A20 Developer Diary Discussions

    I know people can do this, but it's messy if you need to use multiple signs to keep a list of personal objectives. A chalk board also has a certain... doomsday planner vibe to it.
  8. roughgalaxy

    PC A20 Developer Diary Discussions

    Fresh couple of thoughts after watching some youtube vids and playing. I'd like to preface all my questions and suggestions with this: 7dtd is TFP's baby, I wish only to offer ideas that may strike inspiration within the team. Pathing: We've all had experiences with zombies trying to run at...
  9. roughgalaxy

    PC Alpha 20 Dev Diary

    Got a pair of questions today, 1: Is Stealth going to get an update at some point? I know having poi triggers for ambushes are important for a good scare, but I also see people with really good stealth loadouts get totally boned by established abmush lines. I've also noticed these same people...
  10. roughgalaxy

    PC Alpha 20 Dev Diary

    Is there a planned change to Traders? Right now we can't collect any of their crops since it's not E to collect anymore and they have trader immunity. Is TFP planning on removing the crops or otherwise making them available to players or are we doomed to be teased with coffee every time we go to...
  11. roughgalaxy

    PC Alpha 20 Dev Diary

    Question. Is there any plan to allow us to tie XP to difficulty? I know we can manually up the xp when we up the difficulty, but it would be nice to have a more dynamic option. (Risk vs Reward scaling)
  12. roughgalaxy

    PC Anyone else hate vultures?

    Air enemies are a good idea, however most of the time it seems like they either spawn on top of you or make no sound at all until they already pecking a hole in the back of your skull. Perhaps a more mechanical issue; if you are in a gyrocopter, they are much faster than you, and when (not if)...
  13. roughgalaxy

    PC B169 FPS lag

    The issue, as I mentioned before, is (most likely) the "feature" they added "Normal entities load their prefabs and meshes on demand instead of during world load". If you got a high powered machine, you'll see less chop after the start because you may (probably) have your settings turned up...
  14. roughgalaxy

    PC B169 FPS lag

    Item 12 of the change log (Under "Changed") is most likely the culprit Normal entities load their prefabs and meshes on demand instead of during world load  That's a LOT of stuff potentially loading as you move through the world. I'd much rather just have the world load like it did before...
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