Recent content by Roland

  1. Roland

    Emetophobic with problems playing with the game.

    Op, as a backup you could post a request in the modding request subforum. Someone there might be able to point you to the files you need to change or possibly even make a modlet for you. Modders don’t have request phobias. 😀
  2. Roland

    PC V2.5 EXP out NOW!

    There was talk of making the helmet filter limited use. It’s probably just not a high priority.
  3. Roland

    V2.5 Survival Revival Dev Diary

    It’s a known bug and will be fixed. But it’s only a bug that affects part of the player base.
  4. Roland

    Whats the logic behind eatting and smelling after.

    It’s a fantasy game. Zombies aren’t real and have powers that are fantastical. They can punch through steel and concrete with their bare hands. My dog knows whenever anyone starts eating anywhere in the house. Could be he smells it and hears the masticating. The zombies have an exaggerated...
  5. Roland

    V2.5 Survival Revival Dev Diary

    Go 0%. It’s the ultimate fix. 😉
  6. Roland

    Feedback on 2.5

    There is frequent precipitation in every biome so regardless of its name, I can imagine it is catching falling water in addition to any dew regardless of what the code says. Put that together with the same exact phenomenon that causes crops to grow in an accelerated manner and they work fine for...
  7. Roland

    V2.5 Survival Revival Dev Diary

    Sounds like a bug. There are a few other bugs related to clients not seeing/experiencing things the host does. Report it.
  8. Roland

    Feedback on 2.5

    I lift my mason jar and then crush it in my grip!
  9. Roland

    V2.5 Survival Revival Dev Diary

    6-7
  10. Roland

    PC V2.5 EXP out NOW!

    But you can already do that by digging a 2x2 hole in your base and filling it with water. You can fill stacks of water there with a click right at your base.
  11. Roland

    The Miracle of Water Multiplication (Glitch)

    It helps if you have actually played the most current version of the game which by this statement we all can see you haven't. 1765898666 Fifteen
  12. Roland

    V2.5 Survival Revival Dev Diary

    I wasn’t disagreeing that the dew collector creates jars of water which will turn into more empty jars for people who choose a % return. I was disagreeing that it was accidental or an oversight. The “loophole” doesn’t happen until well after the player already has too many jars anyway...
  13. Roland

    V2.5 Survival Revival Dev Diary

    I might agree with you if the crucible’s only purpose was to craft jars but it’s not. Being able to obtain jars from the dew collector isn’t going to change the need for a crucible. I also might agree with you if there was no way to get a crucible before the dew collector but it is a pretty...
  14. Roland

    Feedback on 2.5

    Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell...
  15. Roland

    Feedback on 2.5

    It doesn't break the gameplay. People who choose to get their jars back will have way more than they need long before the dew collector starts producing more. If by gameplay you are looking for a water survival struggle past day one then your gameplay is already broken by choosing jar refunding...
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