Recent content by rickyralph

  1. rickyralph

    rickyralph modlets

    @Reckis So i went through and tested the mod out in a new world and it works for me. If you're getting higher level pistols then you will also get my weapons at a higher level. But that doesn't mean when you are looting you will always get higher level. In my test world I got level 3 and 4 of my...
  2. rickyralph

    Custom Donation Crates

    Here is the code as a modlet. You can pull it and place it into your files if you want. I would also suggest going over the item names in game because the shotgun and duster names were incorrect.
  3. rickyralph

    New item_modifier setup

    How is the new item_modifier supposed to be setup in Unity and the xml when it comes to the new internal prefabs? I pulled the desert eagle prefab and copied the prefab structure and I have also included the "attachmentsIncluded" tag in the item xml. but no matter what, I can get the attachments...
  4. rickyralph

    rickyralph modlets

    Guns that are added. Melee Weapons added.
  5. rickyralph

    rickyralph modlets

    Guns: Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets*** Adds in 4 modern guns ((T1)FN57 (Gunslinger), (T2) 1911 (Gunslinger), (T2) M4A1 (Machine Gunner), and (T3)SCAR (Dead Eye). The FN57, 1911, and M4A1 can be unlocked by their...
  6. rickyralph

    PC Alpha 19 Dev Diary

    Can anyone point me in the direction of information on the event/cvar that is usable on Buff/Item/Mod/Progression/Skill/Perk/Effect System for A19. I found some information for A17 that pertained to this. Is it the same?
  7. rickyralph

    new block error in prefab editor

    I created two new vending machines that I want to use in a trader prefab i have, but when I load the in-game prefab editor I get an error. If I am in a regular game and load in the vending machines from the creative menu, no error. I know it's from the block.xml within my mod, because the error...
  8. rickyralph

    Ralphs Custom Trader

    Adds a new Trader prefab called "Ralphs" that can be generated in towns. To add the prefab follow the steps: 1.Download and extract the Ralphs folder 2.Open the Prefabs folder in your 7DTD game folder. Something like this (...\Steam\steamapps\common\7 Days To Die\Data\Prefabs). 3.Copy all...
  9. rickyralph

    Adding Custom Trader to towns

    This modlet changes two things about the traders. The first is that it increases the max allowed for all 5 traders in the wilderness to 2. (doesn't mean there will always be 10 traders, just a chance for more than 5 traders). The second thing is that it allows players to sell at vending...
  10. rickyralph

    spotlight angles on prefabs

    Hey, how do you change the spotlight angle with a spotlight on a prefab? I made a Trader that has spotlights but they just look straight ahead. I want them to be angled towards the ground.
  11. rickyralph

    Help with trader mod

    Hey, I was hoping someone can look at my code and see where I am messing it up? It's a mod to increase traders in RWG, while adding them to the towns and cities. rwgmixer.xml <configs> <!-- Adding Traders to the prefab_rule of each group --> <append...
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