Recent content by RhinoW

  1. RhinoW

    PC v1.x Developer Diary

    You're talking about game files and dev-only stuff then, unless there have been bandits in the game before A12, I don't recall any update mentioning the addition of bandits. When I said attempts I meant attempts in an update release, similar to sleepers, we all remember how those started out and...
  2. RhinoW

    PC v1.x Developer Diary

    The irony of talking about false assumptions and then calling me uneducated on my area of work lol. I know they are not the same ones working on AI, you should probably read what I said more carefully. My point is, have you seen any attempts at bandits for over 21 alphas? No, you havent...
  3. RhinoW

    PC v1.x Developer Diary

    Twitch integration is also all about the money, it helps generating viewership which makes it more likely for people to buy the game and is more enticing for streamers to play. But again, 7 days to die livestreams never picked up, and never will. You have a spike when a new alpha comes out, and...
  4. RhinoW

    PC v1.x Developer Diary

    This sudden release is obvious, its called placebo effect and throwing sand in your eyes (yet again). The 1.0 release is half of what alpha 22 was originally meant to be, but give it some pretty pictures and word it nicely and it looks like the next coming of christ. This is just to get your...
  5. RhinoW

    PC How do you deal with demolishers?

    Agreed, different experiences. But I believe there could be a better design that would make the danger consistent among players of different skill levels/equipment.
  6. RhinoW

    PC How do you deal with demolishers?

    Yes I have played tower defense games, and you could say I know my way around videogames. I know what good enemy design looks like. Again, I don't have troubles with demolishers, and I am aware of the things you said about him being "a good design", and my apologies if I wasn't clear. That's...
  7. RhinoW

    PC How do you deal with demolishers?

    I give up.
  8. RhinoW

    PC How do you deal with demolishers?

    You purposefuly dodge my points about the demolisher and fail to understand why he is a poorly designed enemy. I should just drop this, but let me explain it to you slowly. - The demolisher, like all late game enemies in the game, has around 800-1200 HP - The demolisher has 60% damage...
  9. RhinoW

    PC Alpha 21 Dev Diary

    They might not do it so people don't see their console experience instant combustion with extra zombie spawns.
  10. RhinoW

    PC How do you deal with demolishers?

    But the demo is by all means a bullet sponge already, that if you miss a shot, destroys your base. You kinda proved my point there. Kamikazes with low hp can be targeted as a priority, much like the demolisher, yes, that's the whole point of the demolisher, getting your attention, without it...
  11. RhinoW

    PC How do you deal with demolishers?

    It doesn't take the fact it's a bad enemy design. So many more concepts could've taken its place. It's not like hordes don't get easy anymore, because they do, and they become trivial after a while since its always the same thing, bullet sponges hitting your walls, with the exception of the cop...
  12. RhinoW

    PC How do you deal with demolishers?

    Don't respect demolishers, that's what will get you killed. Either pop them from afar, or gun them down with auto weapons with AP rounds... though I'm saying this because I have the penetrator perk which maxed out allows you to deal raw damage to them. Also it's one of the absolute worst enemy...
  13. RhinoW

    PC Alpha 21 Dev Diary

    Seriously? No mouth opening, biting, twitching? Most of 7dtd encounters are close quarters. it's so weird having all zombies keep the same face no matter what. To each their own, but if they ever add it, you'll see.
  14. RhinoW

    PC Alpha 21 Dev Diary

    Sure, if you just compare the uniqueness of the designs, 7 days to die wins. However, you're not looking at the context of the zombies. Both games have hordes and lots of roaming enemies, meaning, you want to make "common" zombies as similar as possible, to avoid the noticeable repetition that...
  15. RhinoW

    PC Alpha 21 Dev Diary

    There are very hard limitations for actually decent custom content, let's not get ahead of ourselves here (this isnt minecraft or elderscrolls/fallout). But it is enough to create some fun new experiences. And for the most part, xml is quite accessible and easy to understand.
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