Recent content by ReaperXGen

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    PC Alpha 18 Dev Diary!!

    When detection "eye" was removed in A17 I had mixed feelings: in one hand, it was fair to remove it (strange that a player can find out if they were noticed), in the other, removal caused a bit of sadness. Thinking about it, I've come up with an idea to introduce it back to the game, but now as...
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    PC Alpha 18 Dev Diary!!

    When detection "eye" was removed in A17 I had mixed feelings: in one hand, it was fair to remove it (strange that a player can find out if they were noticed), in the other, removal caused a bit of sadness. Thinking about it, I've come up with an idea to introduce it back to the game, but now as...
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    PC Game Development 101 (and other arguments)

    Yes, you're right about compass, but the main idea is to add watch. Why? because you can't find out what time is it while hiding in a toilet, naked, praying zeds won't reach you and waiting until daybreak to escape. I mean, you can't tell for sure when it is safe to leave your shelter if you...
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    PC Alpha 18 Dev Diary!!

    I find it unfair that player has a compass, and watch from the very beginning. Gamers can spawn in and find out lots of valuable information for nothing. Maybe you could add clocks and compass as equipable/consumable items so that players have to scavenge for a bit before they can magically...
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    PC Alpha 18 Dev Diary!!

    Is something like community building intended in future(not in A18, but one day)? like saving/hiring NPCs, beating raiders, setting orders, etc. it doesn't have to be vital to have your own colony, but maybe as a special game style?
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    PC Alpha 18 Dev Diary!!

    Is something like community building planned in future(not in A18, but maybe one day)? like finding survivors, setting jobs, defending base, etc.
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    PC Alpha 18 Dev Diary!!

    well, now I have to agree. that's pretty logical.
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    PC Alpha 18 Dev Diary!!

    yeah, this kinda strange too, but there's no suitable alternative for now, I think.
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    PC Alpha 18 Dev Diary!!

    Because you can't craft a real military type gun on a wooden workbench with wrench and hammer in real life. you need a special metal cutting equipment, welding set. Furthermore, I suppose it would be more reasonable to force player to leave their comfortable bases to go looting for weapons...
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    PC Alpha 18 Dev Diary!!

    In A17 weapon crafting skills are a must-have, in A18 they will be almost useless, because a bought or found gun will usually be a way better than a hand-made. could these crafting skills be changed in the way that they would allow you to repair/assemble only?
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    PC Alpha 18 Dev Diary!!

    In some games (e.g. dead space) there is a feature when zombie can grab a player and then kill them, if a player isn't fast enough to press some button(s). is there a chance that something like this planned to 7D2D in advance?
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    PC Alpha 18 Dev Diary!!

    You guys are doing a great job and A18 seems to be a triumph. But there is one thing that I think should be taken into account. the problem is that escaping a horde of zeds at night is terrifying just until the moment you get a parkour perk. I can easily jump over some fences, sometimes even get...
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    PC Alpha 18 Dev Diary!!

    You are right in a point, but crafts we have now are absolutely ridiculous and unrealistic. You can't make a gun or 4X4 truck using primitive forge(even with a crucible and anvil) and wooden table with vise, hammer and wrench. you need at least a metal lathe and a welder
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    PC Alpha 18 Dev Diary!!

    How about new crafting stations in A18?
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    PC Alpha 18 Dev Diary!!

    Almost everyone in A17 has a problem of having tons of firearms dusting in chests. I know you can sell or scrap them, but it is not the case. Firearms had always been some kind of "reward" for breaking safes and looting dangerous buildings. But now when I go looting I don't get such pleasure...
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