Recent content by Quantum Blue

  1. Quantum Blue

    PC Alpha 21 Dev Diary

    That would make sense, especially if the player is all but ignoring crafting.  Alpha 16 I first did 3 runs to level 30 at defaults (default is better for bug reporting), 3 Bonus XP test runs, and 3 runs at extended day lengths.  (and then a few more at various settings.)  I have done the same...
  2. Quantum Blue

    PC Alpha 21 Dev Diary

    It can - especially depending on difficulty settings.  Although I do believe TFP does try to maintain a 'balance' at default settings.  And I was only referring to XP settings.  Did you modify any other settings?  'Typically' for a default game, Game Stage on 7th Horde night could be about 79. ...
  3. Quantum Blue

    PC Alpha 21 Dev Diary

    Loot Stage IS separate from Game State.  Especially in A20.  And, while there is some correctness about having less time, there is also the opposite, a character with 200% is going to have more perks, more health, more stamina, etc.  They won't need as much time as those without XP bonuses.  Not...
  4. Quantum Blue

    PC Alpha 21 Dev Diary

    Actually, that is not how the math works.  If you check Game Stage on the wiki (https://7daystodie.fandom.com/wiki/Gamestage) it shows this: ([Player Level] + [Adjusted Days Alive]) * [Difficulty Factor] (1.2) Note that the formula uses BOTH player level AND time elapsed.  Doubling the XP...
  5. Quantum Blue

    PC Alpha 21 Dev Diary

    wwiiogre: Are you changing your GAME (not WORLD) name?  There are usually numerous starting points generated (see Further info below), but if you use the same name it will use the same starting location. I just tested myself and the same name starts in the same place, and different names start...
  6. Quantum Blue

    PC Alpha 21 Dev Diary

    I'm on my 4th A20 run right now.  And I am using 12k maps.  (15 min to generate).  While I might not 'play to the edge' on every map, when I decide to start over I do do (rofl) a fly around the cities to see what's there.  I am 2 game weeks into my current one and decided to check before I wrote...
  7. Quantum Blue

    PC Alpha 21 Dev Diary

    1 reload for 150 data points.  (25 plantings of 6 plant types.)  Each time for 0, 1, 2, and 3 perks. Because we are basically talking about coin flipping (50% chance for 1 extra crop) you should perform at least 20 'flips' to see if there might be a bias.  (There's a much more complicated way...
  8. Quantum Blue

    PC Alpha 21 Dev Diary

    1. 150 data points per set is not 'anecdotal'. 2. I have quite a bit of experience with 7D2D, and farming, and the results seem to verify what I have been 'guesstimating'.  (That IS 'anecdotal'.) 3. While that data set is not large, it is enough to draw good averages when you only need to...
  9. Quantum Blue

    PC Alpha 21 Dev Diary

    As TFP has grown, and we seem to have heard some good news on POI's (better performance on some blocks, new poi developers, etc.) is there any chance we could see a return of some building/poi's that are taller than 3 stories?  (Even if we had to limit to 1 or 2 per town/city?  Any chance it...
  10. Quantum Blue

    PC Alpha 21 Dev Diary

    Farming and Returns with various Perk Points  (Latest Public Alpha 20.6) I thought I would do some testing and (actually) see what effect Farming Perk Points has on farming yields.  I know what the description(s) say, and I can easily test with Excel, but that would not necessarily reflect the...
  11. Quantum Blue

    PC Alpha 20 Dev Diary

    Jost - where the heck did you get that town flipper idea?  😀  (He knows it's something I like to do in some run throughs.) I, too, might also use Well Insulated, or Pack Mule, or Demolitions Expert.  And I might not.  A lot kind of depends on RNG early game.  And I like to experiment. ...
  12. Quantum Blue

    PC Alpha 20 Dev Diary

    (In my previous run-through in which I seem to have a later stage than Start69) I very much agree with Star69 about bicycle, mb, and mc schematic frequency.  I don't remember mini-bike schematics but I have seen a couple couple 4x4 chassis schematics as well.  (in loot and once at a trader?) I...
  13. Quantum Blue

    PC Alpha 20 Dev Diary

    I am currently quasi-semi-retired.  But, I may be getting back in.  My 'IT' background goes back to 60's.  Dad and I were building plastic adding machines/calculators even before the Altair 8800.  (I did a digi-comp before going to school).  Dad (electronics tech plus) even brought home damaged...
  14. Quantum Blue

    PC Alpha 20 Dev Diary

    As I said I was just hopefully clarifying by saying it's not just about running 32 bit code - it is extremely useful for 'intense' 'code'.  (btw - I added a '32 bit' clarification since this last posting as well.) I have.  Although mostly for testing purposes.  Granted I might have to turn down...
  15. Quantum Blue

    PC Alpha 20 Dev Diary

    (I see you updated your post.  Just hopefully adding a little more clarity.  btw - 'compute shader' - not necessarily the same as video/graphic/image shaders) Actually you can do a lot on GPU's.  They are super sweet for 'hash cracking' and 'rainbow tables'.  I had/have been in IT Security for...
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