Recent content by Purpendicular

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    PC Demolisher balance

    The issue I have with demolishers is that it renders like 95% of the end game content of the game, pointless unless you cheese/exploit it.  Turrets?  Blade Traps?  Not viable end-game.  In terms of game design, the existence of demolishers contradict a lot of the skills and end-game trap design...
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    Alpha 18.4 crashing during/after bloodmoon

    I ran into this problem too.  Built a base in the tunnel, across from the trader, and as soon as a bloodmoon night started, game completely crashed.  I'm on a pretty beefy laptop, have all the settings turned down to lowest, and am running under 720p. It consistently crashed when I tried to...
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    PC More or Less Grindy

    I would say that the grind is currently appropriate if you are playing with multiple people, all having them spec in different things, forming a community. One person could be in charge of the gardening, one in charge of the heavy crafting, one in charge of mining materials, etc... and all...
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    PC Do you guys like this new leveling system ?

    I like the new leveling system, for the most part. Even with the fixes, there is a major thing I don't like. I don't like having to put points in INT to be able to unlock better gear, because, from a multiplayer perspective (and it seems this is how 7DTD is intended to be played), at least one...
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    PC Global experience but specialized branches don't blend into an immersive progression

    My biggest problem is the Intelligence skills. Suppose you are with a group of friends, and want to progress through the game. One person needs to bite the bullet, and be the 'crafter' of the group, and be significantly gimped compared to everyone else when fighting zombies because they are...
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    MacOs Version crashes every 15-30 minutes on a17

    I figured I'd bring attention to this here. I see several bug reports on this issue in the bug reporting thread; but it doesn't seem to be getting fixed just yet, and more importantly, it isn't on the list of "Known Issues" in the experimental patch notes.
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    PC Devs, is this balancing possible or are we set on direction?

    In my opinion, the best way to balance mining would be to make it so your XP gained is more time-based (or some other mechanic) and not damage-to-blocks based. Why? When XP gained is damage-to-blocks based, and we want the iron/steel pickaxe to give a reasonable amount of experience while...
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    PC Alpha 17 - Constructive Concept Suggestion

    So, I've been reading this forum for the past few days, and saw a lot of people who really love a17 and some who really don't like it that much. Within them all, I seem to notice a trend, and a concept that existed in a16 but, at least in early game, is kinda lost in a17. And because the early...
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