Recent content by Perlin_Worm

  1. Perlin_Worm

    PC Alpha 20 Dev Diary

    Getting wet makes you cold again. So glad to see this. I would like to see something similar to the smell system again when carrying raw meat in inventory. Keep up the good work. Quite an amazing alpha this time around.
  2. Perlin_Worm

    PC Alpha 20 Dev Diary

    Happy New Year!!! Cant wait for A20! just practicing 
  3. Perlin_Worm

    PC Alpha 20 Dev Diary

    Snow and Desert will have gamestage boost creating tougher enemies and better loot Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot Will there be a warning message of increased challenge to the player upon entering these biomes for the first...
  4. Perlin_Worm

    PC Alpha 20 Dev Diary

    I tend to look at balance by ability trees, not specific weapons. Agility seems to be in a good place but could use some fleshing out. Bows have good synergy with stealth but would like to see some bleed broadheads to compliment melee blade bleeds. Bows should not try competing with guns, so a...
  5. Perlin_Worm

    PC Alpha 20 Dev Diary

    And I thought wet concrete blocks were an intentional strategic design which comes in the form of a penalty for throwing up concrete blocks(in weaker form) during hoard night. Guess it was just an accidental strategic design. 🙃
  6. Perlin_Worm

    PC A20 Developer Diary Discussions

    Stealth would also be higher value if they eliminated sneak damage bonus or at least halve it without investment. A single point into Hidden Strike is sufficient enough to never look back at Agility.
  7. Perlin_Worm

    PC Alpha 20 Dev Diary

    Weapon jamming would be neat, but would cause grief to many if not implemented right. Perhaps above 80% degradation would give a very small chance to jam each shot fired? Jamming could simply mean a misfire and reload to clear.  Structural brace mod would suddenly become more appealing.
  8. Perlin_Worm

    PC Alpha 20 Dev Diary

    Regarding bow balance, I still find bows to be somewhat underwhelming, especially early game compared to other ranged weapons. Would the dev team consider a slightly faster draw rate across the board for bows? That one tweak would go a long way. Curious, what do your new analytics tell you...
  9. Perlin_Worm

    Turn off controller support?

    I play 7DTD with a Steam controller and ever since 19.1 b4 controller support kicks in when it sees my Steam controller. How do I turn this off so the game remains mouse and keyboard? Nevermind I just found the setting
  10. Perlin_Worm

    PC Alpha 19 Dev Diary

    Agility weapons need a rework imo. It just cannot find it’s stride in current state. Bows try to compete with firearms and it shouldn’t. Bows need a different approach. It should be a bleed weapon as well whether it be via perks or bleed arrows. This would compliment knives nicely. Imagine...
  11. Perlin_Worm

    PC Alpha 19 Dev Diary

    I get what you are saying about simply rounding out T0, but isn’t this going to put us back in the predicament where we are swimming g in guns on day 1? Isn’t this going to put bows in a bad way yet again early on?    I felt the blunderbuss an bows were in good place as early ranged...
  12. Perlin_Worm

    PC Alpha 19 Dev Diary

    The Blunderbuss and it’s generic gunpowder ammo are perfect as implemented in a19. Props! Why do we need yet another tier of firearms with these pipe guns? What gap does it fill?    Early level is mostly about melee and it is refreshing. IMO, don’t mess with a winning formula. Increasing more...
  13. Perlin_Worm

    PC Alpha 19 Dev Diary

    I do like the new tiered approach to loot tables, but what is really missing is that very rare chance of looting something awesome. That is what drives looting.. the chance of scoring something really good that is hard to come by. Please consider.
  14. Perlin_Worm

    PC Alpha 19 Dev Diary

    Anyone else notice how OP effective the new club spike mod is?
  15. Perlin_Worm

    PC Alpha 19 Dev Diary

    Complaining about being 'stuck' with stone age with no access to 'better' items is just a fallacy. It's all just modified numbers in code that get incrementally better in game stages so you are essentially complaining about the name and picture icon of said item. Similar to thinking an amp that...
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