Recent content by Obsessive Compulsive

  1. O

    PC V1.2 b22 EXP (updated to b24)

    Tee hee, did you guys snaggle my optimizations? :)   I see you did the exact things found in my current optimizer lol. Love to see the progress. TY pimpos
  2. O

    PC V1.0 b336 Hotfix

    Little side note to the devs about the current fps loss. Some of it is due to chunk loading/saving. I noticed your WorldChunkCache class is using resource locks to prevent race conditions but the game itself is not written in a manner to take advantage of multi threading for the most part...
  3. O

    PC v1.x Developer Diary

    Whos yelling? How about I yell since nobody has been prior. LOUD NOISES!!! Its in the Unity instruction manual telling you NOT TO APPLY VELOCITY TO KINEMATIC OBJECTS! For some unknown, brain melted reason, your dev team is not fixing this and have yet to convert to the proper form of movement...
  4. O

    PC V1.0 b316 EXP (b317 Hotfix)

    Very good. Nobody was complaining. Not even once. I asked whats the deal with the size of hotfixes and curious if they could be reduced, which they answered, vaguely but then you chimed in with this why? What does this have to do with anything? I am a game developer outside of 7 days and have...
  5. O

    PC V1.0 b316 EXP (b317 Hotfix)

    Loving the patches. Thanks for all your work pimps. One question. What is with the size of the patches? We have downloaded 7 days to die approximately 2 to 3 times this month with just patches alone. I assume more is on their way. You are tagging in hotfixes to the prior patch struct or...
  6. O

    PC New EULA grants 7D2D all of your content?

    Generally speaking a TOS is telling people that the pimps don't endorse you or anyone using their IP for anything they don't give specific permissions to. Does not mean they will act on it or even really care. It is a protection for you and from you as they can't really tell what you intend to...
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    PC New EULA grants 7D2D all of your content?

    This does get a little messy when you get into the realm of custom programming. Using an 'asset' as a library for development of another product, is NOT under copyright of redistribution provided the original product is not what is being sold or distributed and they have provided it without...
  8. O

    PC Alpha 21 Dev Diary

    No I wanted to get the optimizer ready as a bit of a portfolio piece before bugging them. I know they took on junior developers and it did not work out too well. My hope is that the work speaks for itself, motioning them to reach out at least or be more accepting if I were to apply. Last I was...
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    PC Alpha 21 Dev Diary

    Thank you for the response Faatal. I made my own pool for testing as well. Not a huge fan of what Unity has. I noticed you had a few pools for things but one in specific stood out as missing so I did some trial and error. Indeed, I prefer to directly change the vectors. I wondered why you...
  10. O

    PC Alpha 21 Dev Diary

    If I had a few suggestion for the code monkeys on the team, would posting it here take any notice? Is there a better place to mention some stuff about Unity. Not trying to tell you guys what to do, that is your call. Just some suggestions if someone wants to look at it. I will post it anyways...
  11. O

    PC Unity planning on charging developers *by individual installation* in the near future.

    haha true, I dont know if that is a good or bad thing that Im not making that much. I would never expect to make money from something I distribute for free but that comes full circle to unity. They released this as a free engine. To do this now and to devs in mid production. Plus the wording...
  12. O

    PC Unity planning on charging developers *by individual installation* in the near future.

    While the wording of this announcement is directed to developers, it does not state what it will mean for third party developers that also utilize the game engine. Will this extend to those making assets in their shop? Will it affect mod developers? As a modder, I can state we do not package the...
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    PC Unity planning on charging developers *by individual installation* in the near future.

    If I was to guess, little to none. The skill sets required and type of coding used are different. One is c#, the other is c++. I have noticed that some of the team uses c++ since unity allows both to be used from a trick they use at compile time. The designers and art team are used to working...
  14. O

    PC Alpha 21 Dev Diary

    Hiya. Not sure why the optimizer I am producing keeps getting discussed. I have requested the testers be quiet about it and remove all links. That should never have been distributed. Sorry for any confusion on the subject. This forum should remain for discussion of a21. A new topic will be...
  15. O

    PC Alpha 21 Discussion Overflow

    Ah! fair enough. Good point
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