Recent content by Nucleus24

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    PC Randomized stats and different tiers

    You might have something there! What if...we had this value called "Quality", that helped us determine if equipment was better or worse?
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    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    Iron ore->iron seems a bit more realistic to me.
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    PC Can't Craft Springs

    So now I can't craft springs either. Why was this change made? Was there some unfair advantage to crafting my own springs? - - - Updated - - - Also I can't craft mechanical parts ether. Are we trying to phase out crafting from the game entirely?
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    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    I'm just surprised by all this "streamlining" of the crafting that is happening alongside the "steel sledgehammer parts are very different than steel fire axe parts, and also forged steel can't be somehow heated up and hammered into a similar shape ether at all". It seems like the dev team...
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    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    While we are at it: Yucca pants are replaced with 1/5th of a medicated bandage plant. Blood bags replaced with a medkit, medkits aren't craftable anymore. 15 different types of food replaced with "poor, ok, good" food. empty cans replaced with iron Fire axes, pickaxes, shovels, hoes, and...
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    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    next up? Oil shale blocks mine directly into gasoline. Lead veins mine directly into bullets. Brass radiators/handles/etc have been replaced with bullet casings. It looks like there are several other "legacy nonsense half steps" that need taken care of.
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    Request: Doors, Gates, Portcullises, Etc. For Vehicles.

    Currently, it can be hard to get a car through most of the gates. IF you want to make a "front gate" for your base, you need to use a drawbridge or maybe the garage door. I think some other options would be nice.
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    PC A18 Knife advice

    This is a perfect example of over-engineering something to make it worse. How about, instead of however the system works now(which we still really don't understand at all), dismember chance skills improved the base dismember chance of a weapon. Up to say 300%? Slow blades have a default chance...
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    PC Alpha 18 feedback and balancing thread

    Why are blood draw kits gone?
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    PC Crafting Infrastructure Progression

    Currently, I feel that the crafting progression is a weakness in the game. There is a natural progression from basic stone axes to advanced weapons, armor, and vehicles as the game progresses, but there is no such progression for our crafting infrastructure. The campfire and forge you build...
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    PC Alpha 18 feedback and balancing thread

    Currently, Crucibles are a huge gate. You need to invest crazy amounts into INT in order to get access to steel, or pray to RNGesus that you find a crucible or a crucible schematic. There aren't many ways to obtain Forged Steel otherwise.
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    PC Steel Tools

    I get that you can't make a AK47 without a lathe, mill, steel press, etc. I that case needing "parts" makes sense, and forces you to go exploring if you want to craft those weapons. But an anvil+hammer+forge should be plenty to pound a steel bar into a steel axe head. Needing "parts" on top of...
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    PC Metallurgy problems: Stone -> Iron -> Steel doesn't make much sense.

    It's less about making everything follow realism (although renaming "forged Iron" to "wrought Iron" would be nice imo), and more about the strange inventory clutter with "steel tool parts" and "knife parts" and "baseball bat parts" I think a lot of these "parts" could just be replaced with "gun...
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    PC Metallurgy problems: Stone -> Iron -> Steel doesn't make much sense.

    As someone who knows some metallurgy, the current Stone -> Iron -> Steel progression doesn't really make much sense. In terms of Iron, the important part is the carbon content. <.8% carbon = Wrought Iron (https://en.wikipedia.org/wiki/Wrought_iron) between .08% carbon and 2.14%...
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    PC Legendary items

    Also that it messes with the "one quality level per skill level" thing. When I want Q7 to be "legendary", I don't actually care if it has unique effects or whatever. I think it shouldn't. Just make them better than Q6 and make them only lootable from L4/L5 POIs.
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