I remember Rick saying they removed the "sharp sticks" for the sake of performance.
He said something like, "What do you want - sharp sticks or some new useful features?"
In the end, whatever it is, it will definitely affect "performance", right? ;)
It would be nice to add a look at the top as in the strategies. I really like strategies. There are a lot of good strategy games. Therefore, there should also be an overhead view on the 7dtd.
I also hope for steering wheel support. There are many good games that use the steering wheel to control.
@for developers :
Consider the idea of displaying the block name in a permanent place on the screen in the prefab editor, but not only through the dm-menu that is enabled by F3 "focused block".
Yes, it happens, roads end in emptiness. It was both v1 and v2.
In addition, very often roads cannot connect between settlements.
What is being repaired, what is breaking.
This one really exists, no matter how they dismiss it.
For those who play MP with running zombies, this is a huge problem. Zombies really grow long arms when they run.
Those who claim otherwise are just playing with walkers or playing very little of this game.
🧐 ???
... they dig stairs, bother trees for no reason, go along a closed path (like in a CIRCLE) like ants along prepared routes during a blood moon and fall in designated places, can find an unobvious passage to the player without knowing the plan of the building, one or more of the attacking...
🙂
Unfortunately, the place in the first post that my quota referred to where Roland said:
" Recently, I returned to A16 and the pathing of the zombies was abysmal. They would simply run in circles or endless run up and down ladders and get stuck on corners and blocks. In my opinion the improved...
I'm talking about today's presented.
For example, how Roland did it in the same topic. And my comment was specifically about his post and he was on this topic. 🧐
PS: By the way, i remember that it was the same during A17. Nothing has changed.
I remember that because my a*s was on fire then, too.
Of course, the old code always needs to be updated if it is not suitable for the current tasks.
But i mean, the old code didn't force zombies do circles - the new code (from development Fataal) did it, which was imperfect. And to set your own mistakes as an example, passing them off as the...