Recent content by n2n1

  1. n2n1

    PC V2.0 Storms Brewing Dev Diary

    It would be nice to add a look at the top as in the strategies. I really like strategies. There are a lot of good strategy games. Therefore, there should also be an overhead view on the 7dtd. I also hope for steering wheel support. There are many good games that use the steering wheel to control.
  2. n2n1

    PC V2.0 Storms Brewing Dev Diary

    @for developers : Consider the idea of displaying the block name in a permanent place on the screen in the prefab editor, but not only through the dm-menu that is enabled by F3 "focused block".
  3. n2n1

    Roads that just end

    Yes, it happens, roads end in emptiness. It was both v1 and v2. In addition, very often roads cannot connect between settlements. What is being repaired, what is breaking.
  4. n2n1

    Why does 7dtd still have no end game content?

    Because it's a sandbox and you decide when to finish.
  5. n2n1

    Zombie Melee Attack Reach

    This one really exists, no matter how they dismiss it. For those who play MP with running zombies, this is a huge problem. Zombies really grow long arms when they run. Those who claim otherwise are just playing with walkers or playing very little of this game.
  6. n2n1

    Roland's Top Ten Ranked: Items that have been added

    Yes, that clarifies a lot... :)
  7. n2n1

    Roland's Top Ten Ranked: Items that have been added

    🧐 ??? ... they dig stairs, bother trees for no reason, go along a closed path (like in a CIRCLE) like ants along prepared routes during a blood moon and fall in designated places, can find an unobvious passage to the player without knowing the plan of the building, one or more of the attacking...
  8. n2n1

    Roland's Top Ten Ranked: Items that have been added

    🙂 Unfortunately, the place in the first post that my quota referred to where Roland said: " Recently, I returned to A16 and the pathing of the zombies was abysmal. They would simply run in circles or endless run up and down ladders and get stuck on corners and blocks. In my opinion the improved...
  9. n2n1

    Roland's Top Ten Ranked: Items that have been added

    I'm talking about today's presented. For example, how Roland did it in the same topic. And my comment was specifically about his post and he was on this topic. 🧐 PS: By the way, i remember that it was the same during A17. Nothing has changed. I remember that because my a*s was on fire then, too.
  10. n2n1

    Roland's Top Ten Ranked: Items that have been added

    My remark was not intended to analyze anyone's activities or reasons. ;) I was talking about how this is presented to users.
  11. n2n1

    Roland's Top Ten Ranked: Items that have been added

    Of course, the old code always needs to be updated if it is not suitable for the current tasks. But i mean, the old code didn't force zombies do circles - the new code (from development Fataal) did it, which was imperfect. And to set your own mistakes as an example, passing them off as the...
  12. n2n1

    Roland's Top Ten Ranked: Items that have been added

    they started running in circles and skipping waypoints after the "AI improvement" began. You won't see this behavior before the A15 ;)
  13. n2n1

    PC V2.3 b8 EXP

    Inside xml`s, developers' comments on the nuances of the work of a function often come across. But they can only be on some one selected block, so it is difficult to find them when necessary. Perhaps developers should start a group of demonstration blocks that will show beginner modders...
  14. n2n1

    Why remove all difficulties from game?

    Yes, you're right about that. Soon it won't be a survival game at all.
  15. n2n1

    Why remove all difficulties from game?

    A "wide audience" let go to "battle royale" or "Kal of duty" with "gray morals", But hardcore gamers - play survival game.
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