A similar complaint I've heard a lot right after v2.0 is that normal shotgun shells get completely replaced in high tier loot by slugs, since the slugs are "AP" versions. Buckshot is relevant all game, so getting that to drop would be great.
Hi @faatal , what are you working on these days? I see mention of a 2.2 in the forums, but everything on the roadmap looks to be implemented. Mostly balancing and bugs?
If biome protection was moved to a mod, players could just buy them from a trader or get one from someone else who had the schematic. Whether people find that appealing or not will be personal preference, but I like the idea of having to earn the protection as a skill.
I'd be content with that. Sometimes it's just transparency in a system that people are looking for, and Dreyseth's suggesting would clear up how the lock picking works.
Also: please no minigames. I've played Bethesda's same lockpicking minigame in 2008's Fallout 3, 2010's Fallout New Vegas...
How do you guys manage to balance things? IIRC back in the day there was a company supplying player metrics, but they went out of business or something? Without telemetry I'd imagine there's not much to go off of when trying to figure out how the playerbase is fairing with gameplay.
I don't know why you're getting the ferals, but if I recall correctly in v1.0 they changed the first few horde nights to have unlimited zombies. Hordes used to have a set number of zombies per night, so you could just kill X number of them and be done with it. I can't find it in the patch notes...
@faatal Do farmplot crops also use the new inside/protected checking method to decide if they're exposed to the outside, or are they still using the previous method?
Hey all,
I'm trying to finish up a little T2 POI in 1.4, but I can't find the Leather Trunk that's usually used as the end loot. The creative menu has everything else: T1 Wood Crate, T3 Reinforced Chest, T4 Hardened Chest, T5 Hardened chest. Any ideas? I've searched for "Leather" and "Trunk" in...
Do the weather related armor mods (thermal lining and cooling mesh) protect from storms? It would be nice to have a way to mitigate storms at higher levels, sort of how the hazard kits make "mastered" biomes easier.
Personally, when I think harder zombies it's variants with new behaviors that make you think a bit more. Compare a Tom Clark to a Tourist: they're basically the same AI, just the Tourist has way more hit points. All you have to do is shoot the Tourist an extra time to two. But compare a Tom...
Well that's good to hear. Thaledwyn noticed a hit, but didn't say how much or on what hardware/settings. As long as this isn't a mod that needs a 5080 and drops performance by 20% or something.