Disclaimer: forgive me if somehow I've never run across these. I've played a lot of RWG maps and haven't seen these.
There are some large-style POI's that I think would give immersion and maybe another layer of depth but that I haven't seen in the game yet.
Large shopping malls
Airports...
Started back in A8, and after having taken a break after A16, after playing A19 for a couple weeks I have to say things have gotten much better all around. Most of my major gripes have all been addressed and the game is in a much more fun place than it was just a couple alphas ago which was...
I did like zombies being a little smarter but I do feel they are a bit too smart now. passive static defenses don't do nearly as much for you as they used to.
i'm hoping it will be a little easier to get turrets in this release. some active defenses are really needed to make up the difference.
I'm sure, but honestly editing the files in any way is something still a minority of players will want. I'm not saying it's wrong to do it that way. I just hope that eventually, maybe somewhere down the line, the world creation menu ends up fleshing out more of the xml-configurable settings in...
I think it's pretty fair to say a relative minority of players have ever edited the game's xml files directly, or even know how. To say nothing of console players, should they ever get up to date wrt the licensing issues.
Makes more sense, imo, to have some more settings in the world creation...
After the first day or two i was always only drinking teas 100% of the time anyway, so while from a realism standpoint I think it's silly, it won't impact my gameplay that much, I shouldn't think.
The devil is of course in the details and we'll have to see how the balance looks, but overall from the patch notes I would say this will be a very good patch and addresses a lot of my biggest concerns.
Lots of bugs on horde night. Invisible zombies everywhere, teleporting through solid stone, i don't mind difficulty but when they're invisible it's not fair