meganoth's latest activity

  • meganoth
    meganoth replied to the thread Please - fix silent zombies.
    If only the occasional zombie or animal is sneaky, ok. If almost all zombies and animals are sneaky (quote "all the time") then turn the...
  • meganoth
    meganoth replied to the thread What happened to 4k maps?.
    Not quite conclusive, the overhaul mod could have changed RWG settings to make more traders spawn
  • meganoth
    meganoth replied to the thread Are these bot servers ?.
    I don't know how the old server list was sorted. It is entirely possible that it could have been manipulated just as easy as the current...
  • meganoth
    meganoth reacted to Syphon583's post in the thread V2.6 Stable with Like Like.
    I was one of the early proponents of Dew Collectors requiring jars. And for the sake of immersion, I still like it. However, I perfectly...
  • meganoth
    meganoth replied to the thread What happened to 4k maps?.
    I fully agree with one point: The convenience of easily transfering savegames to servers. A trader missing though would be an RWG bug...
  • meganoth
    meganoth replied to the thread V2.6 Stable.
    "Simple stupid", but you need 24 lines to explain it?? And even forgot to explain how this would solve which problem exactly? ;)
  • meganoth
    meganoth replied to the thread Windows Base game issues?.
    If you still have this problem could you post a logfile? (... by using pastebin or similar and linking to it in your reply)
  • meganoth
    meganoth replied to the thread What happened to 4k maps?.
    Can you explain why you can't just generate a new 4k map? (Is this a console problem? I assumed console would have random world...
  • meganoth
    meganoth replied to the thread Are these bot servers ?.
    This is not an "attack", only an inconvenience similar to spam mails. I heard you can simply filter them out by language TFP have...
  • meganoth
    meganoth replied to the thread V2.6 Stable.
    One statistically insignificant sample: In my co-op game with a friend of mine we played ~5 hours with the new patch. We had planted 4...
  • meganoth
    Correct. But MY major gripe with the locking is if a locked slot is empty it is simply filled with whatever gets looted instead of being...
  • meganoth
    meganoth replied to the thread Mods not coming to console.
    The PC minimum specs were often critizised by players for needing an update and also are only for the base game, not any game+mods...
  • meganoth
    meganoth replied to the thread V2.6 Stable.
    I was talking about Gamespark. Whether that is secondary, tertiary or something else depends on the definition of "secondary" and...
  • meganoth
    This was only a guess by me, I can't translate the pictures, google translate doesn't work with it. Though what will happen if I gave a...
  • meganoth
    meganoth replied to the thread V2.6 Stable.
    The game was designed to be played for about 60 hours or so. I remember Madmole saying this a few years ago though that number may have...
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