Recent content by Mechanimal

  1. Mechanimal

    PC Alpha 21 Dev Diary

    Loving all the new assets, but the permanently open and therefor unusable containers, like fridges, stoves, etc... hate it. Like why not just reclose the door if we put stuff in it instead of turning everything into an un-interactable prop? I'd always setup in kitchens for example, putting food...
  2. Mechanimal

    PC Alpha 21 Dev Diary

    Yeah this is tricky to pull off. Another game I play a ton(Star Citizen) is working on a way to do this, as well as vaulting and climbing animations, and have even showed some promising clips of it all working well, like being able to look around and even fire a weapon while on a ladder, as well...
  3. Mechanimal

    PC Alpha 20 Dev Diary

    - I think a good compromise would be to have quest missions NOT repeat, at all, per player/trader. Or at least label each quest with an unique title of some kind, something easily recognizable, not just a generic quest-type and distance, so we can at least decide at that moment instead of 500m...
  4. Mechanimal

    PC Alpha 20 Dev Diary

    I think an option to turn off quest repeats in options menu would be awesome... for my play style anyway. I prefer to see the world around me change throughout a playthrough, and stay that way. I turn loot respawn off entirely nowadays. If I looted a building and then got a quest there I would...
  5. Mechanimal

    PC Alpha 20 Dev Diary

    I'm still waiting for the day someone mods in a mofuggin Tunnel Boring Machine. Seriously:) I played a ton of modded minecraft with my son when he was younger and one of my fav mods was Railcraft. It added one of these and I loved that thing. We also added Galacticraft, so of course I went to...
  6. Mechanimal

    PC Alpha 20 Dev Diary

    *yet! - There are no long underground tunnels to explore, yet. That and more realistic highways would be super neat. Be super cool if there were like one or two major highways cutting across a map. They conveniently tend to be long, straight and deliberately try to line up with the cardinal...
  7. Mechanimal

    PC Alpha 20 Dev Diary

    Nice, thanks for making an adjustment so quickly, though I fear such tweaking has just begun, that is a great start. I wasn't just concerned for how players were effected by this change, you guys just unleashed a balancing nightmare on yourselves, I feels for you all too ya know. Took yourself...
  8. Mechanimal

    PC Alpha 20 Dev Diary

    I think, if this change continues to mutate(can't see how it won't tbh), the glaringly big problem, in the current iteration, is that -75% HP is not also -75% material cost. I imagine that is an oversight/balance issue that will get dealt with in some way, hopefully soon, but until then I am...
  9. Mechanimal

    PC Alpha 20 Dev Diary

    I'm not angry, just dissapointed, confused, and worried that it will ever be as good again. That's my honest initial reaction to this change, reporting otherwise would be dishonest of me. I can, and likely will, be charmed into accepting the "more realism" aspect, eventually, hopefully. Again...
  10. Mechanimal

    PC Alpha 20 Dev Diary

    Ok you're right, this is experimental. Changes are made and feedback is given. This is my feedback, I think it was fine, good even, as it was. Although I do prefer realism, I also have much higher expectations of it. For example, now a single pole, triple pole, and triple pole with 2x support...
  11. Mechanimal

    PC Alpha 20 Dev Diary

    I actually buy the realism argument or less mass = less HP, ok. But then I look at the array of ~1400 shapes and think, how are they going to calculate that? Is a one pole piece the same as a 3 pole piece? Are they taking into account angular support? Are they going to just calculate volume on...
  12. Mechanimal

    PC Alpha 20 Dev Diary

    Boy oh boy, talk about opening Pandoras Box with this block change. Shame cause the launch of A20 was so smooth, aside from maybe the farming change(I can farm just fine, so twas worry over nothing imho).  Nearly everyone, including myself, seemed so excited... for like a week. Now no one...
  13. Mechanimal

    PC Alpha 20 Dev Diary

    We're reacting to the change, a dramatic one at that. That's what these forums are for, discussing the changes as this thing mutates and grows. Again I just think this one is currently out of balance, if it sticks it should be, and likely will, go through yet more balance changes. Hopefully not...
  14. Mechanimal

    PC Alpha 20 Dev Diary

    I don't build cheese bases, and I don't care who does either. Who hurt you?
  15. Mechanimal

    PC Alpha 20 Dev Diary

    I think, currently, it's mainly a balance issue. I'll buy the realism argument when: - the material costs reflect HP proportionately. - larger blocks get equivalently more HP(and can cost more too, ok). - pre-existing and all POI blocks follow the same rule/logic. Until then it's just a...
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