Recent content by Magoguitarrista

  1. Magoguitarrista

    Game resolution won't stretch at 4:3 in 16:9 Monitor?

    Sorry for the delay, Im not getting notifications from the forum (No idea why) the game is on fullscreen,I've just tried the launcher fullscreen "exclusive" mode with the same results now that you mentioned the launcher, Would I get more fps if I try another render library? Or DX11 should be...
  2. Magoguitarrista

    Game resolution won't stretch at 4:3 in 16:9 Monitor?

    I put the resolution on a 4:3 format on my secondary computer (which uses a 16:9 format), cause is not a very powerfull one to get some extra FPS... but the screen just won't stretch to fill the 16:9 format as it usually do on any other game. (Yes my AMD options are set to rescaling when the...
  3. Magoguitarrista

    PC Developer Discussions: Alpha 17

    Taking too long ZzzzzzZzzzzzZzzzz :upset: Maybe we should explore other games, its not you 7 days, its me.
  4. Magoguitarrista

    PC Did you see how many negative comment on Joels a17 expo?

    Up to a certain point I can relate tho, its a video showing "the day 1 of A17" but instead is 45 minutes of Joel trying to get into a house in a farm showing literally nothing about A17... And so the negative comments are divided in: 1-Angry people who thought it was a video showing day 1 of...
  5. Magoguitarrista

    PC Which is the more important main feature of the game IV

    The behemoth , cause as they say above, I really focus on the "zombie" side on this game and right now as it is is pretty unattended (no offense). Zombies don't scare you and are pretty easy to handle in this game (except when you are new, but that "sensation" of fear disappears almost...
  6. Magoguitarrista

    PC Developer Discussions: Alpha 17

    ؟Gyrocopter? hmm I dont know... :distrust: Sounds weird, seems worst and to be honest feels kind of immersion breaker (in mi opinion)
  7. Magoguitarrista

    PC Developer Discussions: Alpha 17

    My only hope for this alpha version is a more agile/smart kind of zombie, is amazingly horrifying how boring this game gets once you realize you can fool the zombies by making a base deep down or deep high the ground level. Or the simply fact that most of the times they wont even get into your...
  8. Magoguitarrista

    PC Developer Discussions: Alpha 17

    "It's Done When It's Done" And when is that? Im kidding...
  9. Magoguitarrista

    PC Developer Discussions: Alpha 17

    Any estimated date to the alpha release?
  10. Magoguitarrista

    PC Developer Discussions: Alpha 17

    What "Zombie Closets" for? Gnarnia Zombies?
  11. Magoguitarrista

    PC Developer Discussions: Alpha 17

    Water, Food Too please is so tedious to get into the inventory to check that out.
  12. Magoguitarrista

    PC Developer Discussions: Alpha 17

    What zombies? establishing the fact that they aren't real, so therefore there is non a 10/10 example, there are a lot of kinds of zombies in movies/games (There is not a Universal kind of zombie anymore), for example "Zombies World War Z" they run, In this game they also run (Normally they...
  13. Magoguitarrista

    PC Developer Discussions: Alpha 17

    Is that a new couch :o ? Or it seems better than the old one :D
  14. Magoguitarrista

    PC Developer Discussions: Alpha 17

    Yes I know but they are too "tight" I mean, you can clearly can see that ingame while entering some military bases and stuff, the simulated "garage doors" they make wit iron bars are much bigger, also in "family" houses you can see the garage doors (made in wood) not functional being the model I...
  15. Magoguitarrista

    PC Developer Discussions: Alpha 17

    It would be possible to be able to see what other character is carrying on he's belt? For example if you have a rifle equipped and a shotgun a hammer, a nailgun and a pickaxe on the belt, to be able to see the shotgun on the characters back, the hammer on a side in the belt, etc..? It would be...
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