Sorry for the delay, Im not getting notifications from the forum (No idea why) the game is on fullscreen,I've just tried the launcher fullscreen "exclusive" mode with the same results now that you mentioned the launcher, Would I get more fps if I try another render library? Or DX11 should be...
I put the resolution on a 4:3 format on my secondary computer (which uses a 16:9 format), cause is not a very powerfull one to get some extra FPS... but the screen just won't stretch to fill the 16:9 format as it usually do on any other game. (Yes my AMD options are set to rescaling when the...
Up to a certain point I can relate tho, its a video showing "the day 1 of A17" but instead is 45 minutes of Joel trying to get into a house in a farm showing literally nothing about A17...
And so the negative comments are divided in:
1-Angry people who thought it was a video showing day 1 of...
The behemoth , cause as they say above, I really focus on the "zombie" side on this game and right now as it is is pretty unattended (no offense).
Zombies don't scare you and are pretty easy to handle in this game (except when you are new, but that "sensation" of fear disappears almost...
My only hope for this alpha version is a more agile/smart kind of zombie, is amazingly horrifying how boring this game gets once you realize you can fool the zombies by making a base deep down or deep high the ground level.
Or the simply fact that most of the times they wont even get into your...
What zombies? establishing the fact that they aren't real, so therefore there is non a 10/10 example, there are a lot of kinds of zombies in movies/games (There is not a Universal kind of zombie anymore), for example "Zombies World War Z" they run, In this game they also run (Normally they...
Yes I know but they are too "tight" I mean, you can clearly can see that ingame while entering some military bases and stuff, the simulated "garage doors" they make wit iron bars are much bigger, also in "family" houses you can see the garage doors (made in wood) not functional being the model I...
It would be possible to be able to see what other character is carrying on he's belt?
For example if you have a rifle equipped and a shotgun a hammer, a nailgun and a pickaxe on the belt, to be able to see the shotgun on the characters back, the hammer on a side in the belt, etc..?
It would be...